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The Nintendo Wii is a home video game console released on November 19, 2006. The Wii's main selling point was the innovative use of motion controls that its signature Wii Remote and Nunchuk controllers allowed for. It became the best selling home console of its respective generation of hardware.
Capcom: "RE5 was possible on Wii, we were wrong."
-Capcom
Too late to admit it, I think, but hey.
Hopefully they don't plan a port or anything like that but perhaps a new adventure after Darkside Chronicles. With their Framework engine being ported to Wii it's evident they plan on releasing more types of Wii games after all, otherwise they could continue using Cavia's robust engine.
The part that becomes more difficult is figuring out how they would make it work on wii. Saying you can get some nice lighting effects on wii and saying that means RE5 could be possible on the wii is totally different. First off, the game engine would need to be optimized to deal with the wiis slower CPU and less memory. Then you have to de-res all your textures. Any shaders that use ray tracing would be history. Then you have to rebuild all your 3D assets ( character models, objects, and environments) with lower polygons because the wii cannot render the same amount of polys in game without being un playable. To make RE:5 on wii would mean a total re-build of the game, quite different than the Re4 wii make. I doubt capcom would put the time and money like that into developing this game for a system that sees diminishing returns on mature rated titles.
Good that he clarified both those different cases are true then. He just pointed that the lighting stands out. RE5 is roughly RE4 HD. Take out some of the intensive effects and reduce the polycount to Darkside Chronicles levels (which is still okay) as well as the texture resolution (the detail of which wouldn't be visible in 480p anyway) and the experience is nearly intact. Add Wii controls already praised with the port of RE4 and you have a winner. As for what they're willing or not willing to do in terms of cost, eh, what? They've already got exclusive Wii games like Monster Hunter 3 (one of their biggest franchises) and Tatsunoko vs CAPCOM, you think a mere port would cost more than complete full new games? De-resing as you call it is hardly a costly procedure. Their interns could do it and it's most certainly nowhere near close to being a total rebuilt of any given game. The same for optimising models. But no, I don't think the game's going to be ported either, and I hope it won't be as I said in the last comment."Saying you can get some nice lighting effects on wii and saying that means RE5 could be possible on the wii is totally different."
There is this recent rumour:
Capcom Bringing MT Framework To Nintendo Wii
Great. If they're going to port the game, I really hope they remove Sheva from the single player and fix the shitty inventory. Those are two of the three major issues that kept me from buying Resident Evil 5, and if they aren't fixed, I'm not buying the port(assuming there'll be one) either.
Hmmm, I would say they should instead release it but change the main character to Leon. Make sheeva a little girl who wont fuck up the game for you and turn the black zombies into white zombies, and make the game in spain so the white zombies fit....
That would make a much better game.
Sure, except it would be nothing like RE4 on iphone and my last comment stands true. If anything it's the programming of the engine that would be the bigger undertaking, reducing texture resolution and polycounts is something any noob intern modeler can do with some success fast.
I could tell. But thanks. And yes, it would be hard, hence why they thought it's impossible and now think it isn't. As for your process, if you had to do that for an entire game, I'm sure one of your programmers could cook up an image resizer for you. Model optimisation is something any modeler should be able to do. Yes, it would be time consuming, but the artists would probably still be done with all the content long before the actual engine's ported and optimised. Well, they turned out okay in Modern Warfare Reflex which was hardly properly backed by Activision giving only a few months time to Treyarch for it. With some more time, but still far from costing as much as a full new game, you could do much better job." @Al3xand3r: I'm not trying to debate with you."
Hi, I have been playing MW2 on PC and I disagree with your ridiculous "opinion" >_>" if its going to look anything like modern warfare reflex, why even bother >_> of course thats my opinion, im sure people with just Wii's will disagree "
" if its going to look anything like modern warfare reflex, why even bother >_> of course thats my opinion, im sure people with just Wii's will disagree "I wouldn't be bothered if it looks like RE4: WE but better.
Also, Reflex looks great considering the little money Activision invested in its development.
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