FFCC: The Crystal Bearers Details

#1 Edited by Al3xand3r (7574 posts) -

For all the previously released information and media of this game please visit this thread. I wanted to add this content there but couldn't.

  

Famitsu details from GoNintendo:

- the conflict between Layle and Amidatelion comes when Amidatelion attacks a new passenger airship on an escort mission. Layle is the one heading the escort mission.

- actions within cities can change the way townsfolk feel about you (women fall in love, guards try to fight you, ect.)
- some sort of multiplayer mode using multiple Wiimotes to help/hinder Layle is hinted at
- no release date :'(
- about 60% complete

More:

- futuristic Crystal Chronicles world
- swords have been traded in for guns
- the Yukes have died off due to a war with the Lilties
- main character’s name is Layle
- Layle: Crystal Bearer of the Clavat race, can manipulate gravity, his story starts when he meets a Yuke named Amidatelion that caused Layle some trouble. Layle sets out to find Amidatelion.
- part of Layle’s cheek has been crystallized - this is a feature of all Crystal Bearers (to have some part of their body crystallized)
- Althea: blond character shown sitting on the bench in the traile, she is the queen of the Lilties Kingdom, dead mother and sick father
- Jegran: head of the Lilties army, senses bad things from Amidatelion and Layle
- playing as Layle, use the Wiimote to point at objects and target them
- grab enemies and use them for various purposes
- uses for enemy grabbing: throw enemies at one another, flip enemies over, and swinging yourself around enemies to avoid attacks
- grab onto heavy/anchored objects to use Layle’s power as a grappling hook
- game development hadn’t actually begun full-force when the first trailer came out, explaining the long time this game has taken
- no level-up system
- equip accessories to raise/change/add abilities
- as your progress, you’ll encounter enemies that feature vast sets of abilities
- even characters you see in town will present unique situations
- a free-world experience, no separation between battles and exploration

These details and some of the other information we already knew make it sound like Square's (or the East's?) first sandboxy game. Scans, if you're so inclined, but they don't show all that much that's not in the other thread. Anyway, the game is certainly a fresh direction both for Square as a whole and their Final Fantasy and Crystal Chronicles franchising specifically. Personally, I can't wait to see more.

Update: The Japanese FFCC: The Crystal Bearers website is no longer the teaser website we have in other regions, but is instead a full website of its own! There's not much content at the moment, but it's a pretty awesome website, and we get a nice look @ some of the characters and nifty clips playing between page selections. Hopefully, the rest of the regions will move over to this website layout too now that all the teaser updates are done with, so that we'll get to read about the game, it's world, story and characters in a language we understand. More media updates, if an image is too wide to show whole, and you use Firefox, simply hold down CTRL while you right click on it and select "view image" in the menu.







It seems that all the Crystal Bearers' characters love their latte:



#2 Posted by MattyFTM (14342 posts) -

Wouldn't this info would probably be more suited to going on the wiki, rather than on the forums?

Moderator Online
#3 Posted by Al3xand3r (7574 posts) -

The Japanese FFCC: The Crystal Bearers website is no longer the teaser website we have in other regions, but is instead a full website of its own! There's not much content at the moment, but it's a pretty awesome website, and we get a nice look @ some of the characters and nifty clips playing between page selections. Hopefully, the rest of the regions will move over to this website layout too now that all the teaser updates are done with, so that we'll get to read about the game, it's world, story and characters in a language we understand.

#4 Posted by Xeiphyer (5596 posts) -

This game has been coming out for forever, I hear it may actually be coming eventually. Sure is taking its time.

#5 Edited by Al3xand3r (7574 posts) -

A lot like FFXIII, yes? Only it's a lot more innovative (for a JRPG) and an all-new direction for Square and the franchise, so it's natural it took a while to get it all right and how they want it as they haven't done anything all that similar before.

#6 Posted by Bucketdeth (8004 posts) -

I thought the first one was a pretty awesome game, but the whole connect 4 GBA's to play Co-Op was really shitty.

#7 Edited by Al3xand3r (7574 posts) -

The official website (jp side again) has been updated with a new video in the prologue, a new dude in the characters page, and more.

They seem to be on some kind of boring escort mission, thinking it's gonna be another slow day, when it happens. Good stuff.

It seems all the Crystal Bearers characters love their latte.

#8 Posted by Linkyshinks (9881 posts) -

It looks sweet, great animation and effects. Hopefully all the cut-scenes in the game will be of the same high quality.

Green tea more likely.

#9 Posted by Al3xand3r (7574 posts) -

I'm just stoked to see Skies of Arcadia style airships, I hope they're used extensively in everything, from cut scenes to gameplay. That huge yacht is awesome, creating a watery effect even though it's flying. The character design is also some of Square's finest in recent years, in my opinion.

#10 Posted by Axersia (1613 posts) -

Not entirely convinced on this game yet... I really like its setting, but gameplay wise it seems to focus too much on the gimmick of picking up and throwing enemies/objects (in fact, it doesn't look like Layle has any weapons at all at his disposal). It reminds me a lot of Dawn of Mana which was just a pretty tech demo for the Havok Physics engine with some very awkward controls. Hopefully they'll do a better job at this game.

#11 Edited by Al3xand3r (7574 posts) -

From what we know there are ranged weapons only as it takes place in the distand future of the CC world, and combat doesn't seem to be more of  a gimmick than shooting is in an FPS. It is what it is. Layle's powers seem pretty damn cool to me, with all the spiderman style swinging, the different reactions enemies can have to them (both behavioural and seemingly alchemical), and of course the main focus, picking up and throwing shit around. It looks fun and well made, with IR based controls and a nice highlighting indicator. Enemy behaviour is of course built around that concept in order to make it functional and fun, it's not a case of throwing a gravity gun in a game that isn't designed to have it.

#12 Posted by Al3xand3r (7574 posts) -

Same video with fan translated subtitles. It doesn't really disclose much, the dialogue is what you expect from just watching the original.

  

I've also added all the updates to the first post to make it easier for newcomers. Well, except for this one since it's a duplicate with subs.
#13 Posted by JebranRush (36 posts) -

Looks fantastic. I've been looking forward to this game for a couple years now, or whenever the first trailer was ever shown. Then there was that entire bit of silence about it.

Glad we're finally getting some info about it, though.

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