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    The Nintendo Wii is a home video game console released on November 19, 2006. The Wii's main selling point was the innovative use of motion controls that its signature Wii Remote and Nunchuk controllers allowed for. It became the best selling home console of its respective generation of hardware.

    Fragile information

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    Dark_Link142

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    #1  Edited By Dark_Link142

    From the GoNintendo article:

    Fragile - information blowout
    This information comes from a panel discussion with…
    Producer : Kentarou Kawashima (Seven, Venus and Braves)
    Art Director : Keiko Harada (Seven, Venus and Braves)
    Main Programmer : Munehito Yasui (Baten Kaitos - Tri Crescendo)
    • after performing a study, the team found that the average Japanese and European identifies with these three game elements in this order: 1) Story and Characters, 2) World presentation, 3) Game system.
    • Kawashima comparison - “Resident Evil” = “frightening” ; “Fragile” = “oppressive”
    • Kawashima believes that experiences had in the real world are important to translate into the game world. That’s where Fragile got its deep sense of atmosphere from
    • around 30 hours long
    • Kawashima - “First is to provide varied experiences, the technology comes afterwards.”
    • Kawashima prefers games that put average characters into situations where they cannot take direct control
    • Fragile has been in development for 2 years, and has cost quite a bit of money. More money will be spent on advertising, but the team is hoping that sales of the game will help make up for the costs of development and advertising
    • Fragile originally took place during the Winter
    • The original main character was a treasure hunter, and looked like the art below
    • elements from the original idea that made it to the final game: bonfires, the messages written on the walls, pointer/flashlight mechanics.
    • the idea of exploration and no combat was tossed around
    • the prototype version was completed in about about 4 months. The purpose of the prototype was to get the game greenlit.
    • the original art director was switched out for Keiko Harada
    • a lot of attention was paid to the soundtrack and environmental noises
    • development has been right on schedule for the entire project, which allows the developers to add some extra touches for the final game
    Thoughts?

    I found the part where it said that all exploration and no combat rather intriguing. I'd love to have an all exploration game like that. But I guess they wanted to spice it up and make sure there was some variety in there, so adding combat was probably a good idea.

    I really hope this game sells well, since it's no doubt going to be fantastic.
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    Al3xand3r

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    #2  Edited By Al3xand3r

    Meh, all that doesn't really say much about the game imo. But I guess that's what the videos are for. And the inevitable pre/reviews.

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