Wii
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The Nintendo Wii is a home video game console released on November 19, 2006. The Wii's main selling point was the innovative use of motion controls that its signature Wii Remote and Nunchuk controllers allowed for. It became the best selling home console of its respective generation of hardware.
New OboroMuramasa Gameplay Videos!
This awesome looking Wii game launches in Japan tomorrow.
Absolutely stunningly...
Opening
Tutorial
Gameplay
Cutscenes & Boss Fight
Part 1
Part 2
Alternate Links
Part 1: http://www.nicovideo.jp/watch/sm6680329
Part 2: http://www.nicovideo.jp/watch/sm6680477
The game received a very healthy score from Famitsu in Japan - 9/9/8/8
Info, Screens & Character Art
November US - Q1 2010 Europe...
I hope they keep the Japanese voice work and give the West some English subtitles. It would lessen the game to have the voice work removed, to have English voice work in it's place.
Absolutely beautiful. Loved Odin Sphere and will be buying this day 1 (yet I still own no Wii). 2D sprites live on! Hopefully the voice work remains the same and that no content is left out for its release outside of Japan. I believe XSeed was bringing this to North America; they're pretty good.
Brace yourselves for one hell of a game. I just played the tutorial and a couple of minutes of the first level. The gorgeous visuals (remember what it was like to play Baird for the first time? There's that, but better, in the first level. Youtube-videos don't do it justice.) are accompanied by a very fluid, very intuitive control scheme. Playing Muramasa is extremely pleasant; even though I had no idea what the on-screen text said, I think I got a good picture of the controls. Combat is heavily influenced by the control stick on the nunchuck in combination with the A button. c button changes weapons, sometimes somehow triggering a nice full-screen attack (dunno what' up with that), B is special attack, D-pad for Items. I didn't use the Z button, and there was no kind of gesture input. Which I found rather irritating, because some gesture based attacks would fit great in there. Maybe later in the game? I didn't really play that long.
Enemies respawn. Bleh. But it's fun to deal with them.
But a great engine. True 16:9 480p without over/underscan as well - A rarity these days.
Can't wait for a localized version.
I could play via that way, but I wont be. Vanillaware are a miniscule developer (30 man team) that need all the money they can get. I will be happy to pay for the game and get a boxed copy. or at least my brother will. He lives out there and could send me a Japanese copy. He's already asked, but I said no. I want to experience the full extent of the story, this is a RPG after all.
True, but lets be honest here, how much of the game have you played so far?. Surely you have had more than a look?. If you do end up completing the game that's bound to diminish any eagerness to buy it.
As a matter of principle, I don't download pirated games of this type. These are hard times for big developers, and even harder for the small ones like Vanillaware.
"Here is a hot spring screenshot:Looks like someone is getting a little action."
Yeah, I know, the screenshot sucks(maybe even blows)... wait, what the hell is going on in there?
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