"I think No More Heroes 2 is the last NMH, (No More Heroes), that is going to be developed on the Wii. To expand NMH to new possibilities, we need a new platform. Wii is a great platform, but we've done everything we can with it now." - Goichi Suda
/sadface
Wii
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The Nintendo Wii is a home video game console released on November 19, 2006. The Wii's main selling point was the innovative use of motion controls that its signature Wii Remote and Nunchuk controllers allowed for. It became the best selling home console of its respective generation of hardware.
No More, No More Heroes for the Wii?
I personally wouldn't want them to keep rehashing the same game. If they believe they need to move on to another console, that's probably a great thing for the series.
" I personally wouldn't want them to keep rehashing the same game. If they believe they need to move on to another console, that's probably a great thing for the series. "It really depends on what they do. If they want really ambitious free-roaming stuff, it can't stay on Wii.
It's not like they exploited the Wii's abilities when it comes to free roaming. Unless NMH2 is focused on that, which I don't think it is from what's been said already, even if it's improved from the first. I guess we'll just have to wait and see. GTA(PS2)'s open world & sandbox gameplay is vastly better than NMH's, hell, they shouldn't even be compared with such a hugely more detailed world and so many more things to explore and do on a much larger scale. If there's no good open world in NMH, that's because it's a low budget, linear experience, in which they shoehorned some quick and dirty open stuff in for the hell of it or something. Not because the Wii can't do what the PS2 did, despite being at least twice as powerful, so in theory able to do much better than any past gen GTA. Would that be so bad, considering it would be stylised and cel shaded?
Of course, GTAIII and onwards had large budgets and development teams, something that Grasshopper wouldn't dream of (unless the relative success of the first two greenlights a high budget, but that's also quite unlikely). I'd say that's the biggest reason the open world sucks, aside from being an intentional jab. Personally, I can't see them able to create something of the GTAIV scale on the PS360 unless they get some damn rich (M$?) benefactors funding their little studio. An open world game on the Wii would need half the budget and is probably more achievable, if they actually hire competent programmers, but hey, whatever Suda wants to do, he'll attempt to do, so good luck to him! I'll be there to see it anyway.
As for "rehashing the same game", that's got pretty much nothing to do with staying on the same system, most franchises that made the leap from past to current gen remained nearly identical aside from their new HD visuals anyway. RE4-5, GoW2-3, Halo 2-3, etc. Just saying.
Anyway, there's a thread for this already, from 15 days ago or something like that. Grasshopper forum.
"Not because the Wii can't do what the PS2 did, despite being at least twice as powerful, so in theory able to do much better than any past gen GTA. Would that be so bad, considering it would be stylised and cel shaded?"
Disagree with both sentences.
Neck and neck? Even just looking at the hard numbers without considering the better, more efficient architecture, and the fact the GameCube was already better than the PS2, it vastly outperforms it in every aspect. These are the core elements.
Wii:
- CPU: PowerPC-based "Broadway" processor, made with a 90 nm SOI CMOS process, reportedly clocked at 729 MHz
- GPU: ATI "Hollywood" GPU made with a 90 nm CMOS process, reportedly clocked at 243 MHz
- 88 MB main memory (24 MB "internal" 1T-SRAM integrated into graphics package, 64 MB "external" GDDR3 SDRAM)
- 3 MB embedded GPU texture memory and framebuffer.
PS2:
- System Memory: 32 MB(32 × 2 bytes) Direct Rambus or RDRAM
- CPU: 64-bit " Emotion Engine" clocked at 294.912 MHz (299 MHz on newer versions), 10.5 million transistors
- Graphics processing unit: "Graphics Synthesizer" clocked at 147 MHz
- 4 MB (4 × 2 bytes) Embedded DRAM video memory bandwidth at 48 gigabytes per second (main system 32 MB can be dedicated into VRAM for off-screen materials)
So, first you say you've "seen the tech specs" and "they're neck and neck", now you say specs are tech jarbel? Lol. There's a vast difference in the amount of calculations their CPUs can do, and a vast difference in the amount of RAM, what they're actually used for will vary from game to game so there's no particular example, specs are responsible for pretty much everything in a game, what areas are the focus is up to the dev.
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