Which Wii game is the most dissapointing so far

#1 Posted by Mario_Galaxy_Fan (151 posts) -

It is about which game you had high hopes for but ended up being a complete failure. It could be a game you expected to be the best game ever that ended up only good or a game you thought might be good but ended up being a complete disaster. So what Wii game at the moment is the most dissapointing.

#2 Edited by Major (474 posts) -

I had high hopes for SSMB but ended up hating it and eventually sold it.

#3 Posted by John (847 posts) -

i think it's stil Red Steel for me, so much potential.... and so much hype.

#4 Posted by pause422 (6264 posts) -

All of them? Except for No More Heroes and Mario Galaxy imo,not counting Zelda TP because yeah,of course its a decent game..but its just the same zelda everyones played 10 times now. 

Madworld I think looks interesting,but people developing on the Wii in general need to step it up.

#5 Posted by efrucht (716 posts) -

Oh please, don't get me started....
MoH: Heroes 2

#6 Posted by bigbinner (6 posts) -

It's got to be Sonic and the Secret Rings. I'm not sure why I thought a Sonic game was going to be good ....... but it was horrible.

#7 Posted by Mushir (2631 posts) -

Red Steel COULD have been a great game. Instead it became one of the worst launch titles for the Wii.

#8 Posted by RowdyRob (221 posts) -

Like John and Twilight said, Red Steel. So much hype, so much potential, so much disappointment.

I'm not going to overly hype Red Steel 2, even with the WiiMotion Plus support.

#9 Posted by Mario_Galaxy_Fan (151 posts) -

While I do like Mario Kart Wii it was a little dissapointing for me. I only go on it for the online mode and some races rquire luck over skill.

#10 Posted by Arkthemaniac (6872 posts) -

Medal of Honor and Red Steel are both disappointing. Bug Island was an atrocity.

#11 Posted by el_tajij (802 posts) -

Mario Kart Wii.

#12 Posted by Cube (4382 posts) -

Red Steel.

#13 Posted by Black_Rose (7772 posts) -

Red Steel and Dragond Blade: Wrath of Fire


#14 Posted by Willy105 (4915 posts) -

None yet....but there have been a few on DS.

#15 Posted by Willy105 (4915 posts) -

None yet....but there have been a few on DS.

#16 Posted by Earthbounder (318 posts) -

Red Steel

#17 Posted by Dark_Link142 (426 posts) -

Red Steel and Soul Calibur Legends.

#18 Posted by Ma7moud (834 posts) -

SSBB and No more heroes.

#19 Posted by PaperPlain (253 posts) -

None yet. Except maybe Brawl. Melee sucks compared to it, but SSBB pales in comparison to the original.

#20 Edited by Twilit_Igniter42 (70 posts) -

Mario Kart Wii was a BIG disappointment for me.  Now, admittedly, I only ever owned/played the original Super Mario Kart and Mario Kart 64, but I like both of them better than Super Mario Kart Wii.

I do like Mario Kart Wii's courses, but that's really the only plus it has in my opinion. 

I was very letdown when I found out that the battle modes are team-based.  Whatever happened to 1 on 1 (up to 4 players/karts), lose your 3 balloons and done?  I loved that in Mario Kart 64.

And Mario Galaxy Fan nailed it right on the head in his post above - how you finish a race requires more luck than skill.  I understand they want to make it so that if you're far behind, you still have a chance at winning, but for those of us who just want good race, there should be a way to disable "favorable items for people in last place".  I can't tell you how many time I was in 1st place the whole race, then when I am fifty feet from the finish line, I'm hit with a blue shell, and then end up placing 4th or 5th.  It's very frustrating.  I remember back to the original Super Mario Kart.  You got the lighting bolt, like, once every hundred races if you happen to be in near last place.  Now, in Mario Kart Wii, you're hit by it at least 3 times per race.  It really breaks up the flow of the race.  And the Blooper item - my god.  Half the race I watch through ink blots.  There should've been a way to adjust the item probability and even customize it to ban certain items.  It wouldn't have been too hard to make 3 modes:

  • Level - All items have equal probability regardless of  position
  • Favoring - Stronger items higher probablitiy of coming up the closer to last place you are
  • Custom - set each item's probability (could be absolute or based on position in race)

Bottom line - the items have become annoyances in the races AND primary factors in determing who wins and loses, as opposed to thier original intention as wild cards added just to spice the race up.

Finally, I don't get the whole "baby" thing.  Four baby characters.  To me, that's 4 wasted character slots.  Maybe you can have 1, Baby Mario, but that's it.  It would've be a lot better to have some "out-of-left field" characters:  Magikoopa, Piranha Plant, Pauline, Ninji, Mouser, Wart, Boom Boom, Ludwig von Koopa, Chargin' Chuck, Lakitu.   Poor Lakitu has been waving the flags for years, give him a chance to race for once!

I thought I saw on the Interwebs once some prototype (more than likely fake) case cover art for Mario Kart Wii and it had Pac-Man in a Kart.  While he isn't part of the Mario series, he would've been a fun character too.

Wow, that rant was much longer than I intended :\
#21 Posted by clarke0 (1082 posts) -

I was also disappointed by Mario Kart Wii.

#22 Posted by OGCartman (4330 posts) -

Red Steel

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