It is about which game you had high hopes for but ended up being a complete failure. It could be a game you expected to be the best game ever that ended up only good or a game you thought might be good but ended up being a complete disaster. So what Wii game at the moment is the most dissapointing.
Which Wii game is the most dissapointing so far
All of them? Except for No More Heroes and Mario Galaxy imo,not counting Zelda TP because yeah,of course its a decent game..but its just the same zelda everyones played 10 times now.
Madworld I think looks interesting,but people developing on the Wii in general need to step it up.
Mario Kart Wii was a BIG disappointment for me. Now, admittedly, I only ever owned/played the original Super Mario Kart and Mario Kart 64, but I like both of them better than Super Mario Kart Wii.
I do like Mario Kart Wii's courses, but that's really the only plus it has in my opinion.
I was very letdown when I found out that the battle modes are team-based. Whatever happened to 1 on 1 (up to 4 players/karts), lose your 3 balloons and done? I loved that in Mario Kart 64.
And Mario Galaxy Fan nailed it right on the head in his post above - how you finish a race requires more luck than skill. I understand they want to make it so that if you're far behind, you still have a chance at winning, but for those of us who just want good race, there should be a way to disable "favorable items for people in last place". I can't tell you how many time I was in 1st place the whole race, then when I am fifty feet from the finish line, I'm hit with a blue shell, and then end up placing 4th or 5th. It's very frustrating. I remember back to the original Super Mario Kart. You got the lighting bolt, like, once every hundred races if you happen to be in near last place. Now, in Mario Kart Wii, you're hit by it at least 3 times per race. It really breaks up the flow of the race. And the Blooper item - my god. Half the race I watch through ink blots. There should've been a way to adjust the item probability and even customize it to ban certain items. It wouldn't have been too hard to make 3 modes:
- Level - All items have equal probability regardless of position
- Favoring - Stronger items higher probablitiy of coming up the closer to last place you are
- Custom - set each item's probability (could be absolute or based on position in race)
Bottom line - the items have become annoyances in the races AND primary factors in determing who wins and loses, as opposed to thier original intention as wild cards added just to spice the race up.
Finally, I don't get the whole "baby" thing. Four baby characters. To me, that's 4 wasted character slots. Maybe you can have 1, Baby Mario, but that's it. It would've be a lot better to have some "out-of-left field" characters: Magikoopa, Piranha Plant, Pauline, Ninji, Mouser, Wart, Boom Boom, Ludwig von Koopa, Chargin' Chuck, Lakitu. Poor Lakitu has been waving the flags for years, give him a chance to race for once!
I thought I saw on the Interwebs once some prototype (more than likely fake) case cover art for Mario Kart Wii and it had Pac-Man in a Kart. While he isn't part of the Mario series, he would've been a fun character too.
Wow, that rant was much longer than I intended :\
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