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Sensor Bar placement and an LCD tv (for the OCD in all of us)

Topic started by WilliamRLBaker on July 1, 2009. Last post by Al3xand3r 3 months, 1 week ago.
Post by Hitchenson (1,699 posts) See mini bio
2198 ACH / 41530 P

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@WilliamRLBaker: Cool, cool... you're still wrong however.


Post by WilliamRLBaker (2,548 posts) See mini bio
1076 ACH / 21021 P

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@Hitchenson said:
" @WilliamRLBaker: Cool, cool... you're still wrong however. "
actually im not wrong.
OCD is a generic term that covers all form of obessive compulsive disorders.

by the way I got my Wii hookup kit today, and am working on hooking up my wii.


Post by kerikxi (69 posts) See mini bio
1613 ACH / 22117 P

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I am clinically OCD. Just taped mine to the top of my little LCD. Perfectly centered, of course.


Post by JudgeDread (230 posts) See mini bio
89 ACH / 75 P

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Just hooked my wii up to my brand new 46" tv and can now say that anyone that claims that the wiiremote is perfectly calibrated is crazy. It is imperfect but good enough, I will see what happens when i try some games on it, but as of now it does not aim directly where i aim, it is off by a few centimeters both horisontally and vertically. And If i get closer than 2 meters it is way off, closer than 1.5 meters and we are talking about 1 decimeter misalignment. 
 
Nintendo should really work on some calibration software for their next update. The wii-remote/sensor bar as of now DOES NOT adapt to screen size or distance to screen, leaving us with large displays out in the cold.


Post by Meowayne (2,856 posts) See mini bio
453 ACH / 8467 P

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@JudgeDread said:
" Just hooked my wii up to my brand new 46" tv and can now say that anyone that claims that the wiiremote is perfectly calibrated is crazy."
Nobody claims or claimed that. It is possible in some games to calibrate for a 1:1 cursor, though that is only really practical in arcade shooters. Nobody wants to have to point in a straight line to where the cursor needs to be. 
I agree, though, that there should be a calibration option for the system menu.


Post by Al3xand3r (7,099 posts) See mini bio

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Eh, exactly, nobody said it aims where you aim. It's just a cursor that you guide and it works perfectly well. I do believe that in the settings you can set the sensor bar size relative to the TV by adjusting a bar to match the size of the sensor bar, but I don't know what effect it has to how the cursor moves, if any. Still, just think of it as a distanced mouse, not a laser pointer or a lightgun. My mouse may be at the center of the desk but that doesn't mean the cursor is at the center of my screen, still I can control it fine and intuitively with relative movements. I couldn't aim where I wanted anyway when I just hold the remote in my lap as I do in most games, it hardly makes a difference. As meo says, certain games have calibration that makes it close to the feel of a lightgun, but games that don't do not really require it. Many games have (and need) sensitivity settings for the cursor. If the cursor aimed where you aim, then you couldn't have such options at all, the sensitivity would always be the same...


Post by Meowayne (2,856 posts) See mini bio
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@Al3xand3r said:
"I do believe that in the settings you can set the sensor bar size relative to the TV by adjusting a bar to match the size of the sensor bar
Nope, the sensitivity setting is for the IR camera to adjust for noise - The higher the setting, the easier it is for the camera to pick up the sensor bar's light - but also any IR reflections, sunlight, etc., and if you're close to the TV, a high sensitivity setting can even lead to a jaggy cursor, as the sensor bar IR diodes actually flicker. 
Many people just put "sensitivity" to the max because that sounds better, but everyone should put it to the lowest level and only increase the value if the cursor disappears often or you're very far away from the TV.
 
Also, a  sensor bar that is adjustable in size to match the width of your TV would make no difference on the cursor precision, at all. In fact, only one light is needed for perfect cursor recognition - The only reason the sensor bar has two bright lights is the rotational information.


Post by Al3xand3r (7,099 posts) See mini bio

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I know what that setting does, I clearly meant in-game settings there, for stuff like the actual speed with which the cursor moves. If the aiming was like a lightgun then you'd have no control over that, the sensitivity would always be, well, 1:1, with no real control whatsoever over it. 
 
Edit: Ops, nevermind, you misunderstood what setting I talked about. I was actually not talking about sensitivity at all in that particular instance.
 
As for the adjustable sensor bar, meh, I merely said that in the actual Wii settings you can set the size of the sensor bar relative to the TV. I did say I have no idea what it uses that data for, and if it affects cursor movement or not, but the setting is there anyway. It's just an observation.
 
Edit: On closer inspection that setting is NOT there. At least, I can't find it now. Perhaps it's in some game's settings, maybe Twilight Princess.
 
In theory, any given software could use that particular setting to determine the exact width of the TV and adjust cursor movement accordingly. If they don't, well, I guess they don't find it so necessary, or prefer having their own different options for the pointer movement and sensitivity.





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