Edits proposed
Allow Live Change
Game - Titanfall EDIT  
A first-person shooter set Set in a far-flung, mech-filled future. It , Titanfall is the first game from first-person shooter built by Respawn Entertainment, the studio formed by ex-employees of Call of Duty developer Infinity Ward.


Titanfall is a sci-fi multiplayer first-person shooter set in a futuristic world filled with mech-suits and spaceshipsdeveloped by Respawn and published by Electronic Arts for the Xbox One and PC (via Origin) on March 11, 2014. It was later released for the Xbox 360 (ported by Bluepoint) on April 8, 2014.

Set in the distant outer space colonies of the far future, Titanfall chronicles the civil war between the Interstellar Mining Corporation (IMC), a megalithic corporation set to harvest the resources of the Frontier colonies for profit, and the Militia that resists them. Along with a wide variety of infantry weapons, the primary mode of combat for player-controlled soldiers (called "Pilots") are hulking agile mechanical mech-suits called "Titans".

It is the first game from Respawn Entertainment, a company founded by former Infinity Ward heads Jason West and Vince Zampella after their termination by Activision. The game was directed by Steve Fukuda (previously a lead designer for the Call of Duty series up until Modern Warfare 2) and produced by Drew McCoy (who also worked on Modern Warfare 2). Titanfall launched exclusively for Xbox One and PC on March 11, 2014, with the Xbox 360 version being pushed back from a scheduled release of March 25th to now April 8th, 2014. The Xbox 360 version is developed by Bluepoint Games.


Multiplayer provides traditional matches between two opposing teams. Players start the match on foot and, as they complete objectives or earn kills, are eventually able to have their mech dropped into the match. XP is earned for what you do in the match with the point value popping up on screen with each kill and objective completion. Players on foot are not completely vulnerable to mechs as they are each armed with an 'anti-titan' heavy weapon such as a rocket launcher.

Players, known in-game as pilots, are equipped with a jump kit device when on foot that grants them ability to wall run and double jump. Players will also have better survivability than in similar games like Call of Duty to ease the of frustration of dying constantly when first getting to grips with the game. To counter this, multiplayer games will be populated with AI opponents so that most players are still able to achieve a steady rate of kills.



Along with the game's Classic Multiplayer playlists, Titanfall includes a Campaign Multiplayer playlist which serves as the game's primary campaign. It consists of a series of nine missions (standard multiplayer , each with a specific preset game type and map) map and game mode (either Attrition or Hardpoint), which can be played from either the side of the IMC or the Militia, with each side offering its faction. Each side offers their own unique storyline for each mission delivered through extended intro/outro sequences and additional radio chatter during the match.

Regardless of whether the player wins or loses the match, finishing the match allows the campaign progresses to progress to the next mission. Completing the entire campaign unlocks new Titan chassis options for custom Titan loadouts.

Classic Multiplayer

Game Modes

  • Attrition - A traditional team deathmatch where kills score points. Kills against minions count variation of the traditional "Team Deathmatch" mode, teams earn points by eliminating their enemies, whether it's AI minions (one point each), but more points are awarded for killing pilots Pilots (four points each) or titans Titans (five points each).
  • Last Titan Standing - A round based mode with no respawns where each player starts in a titan and the team team that eliminates all of the opposing titans wins the round.
  • Hardpoint - A control point / king of the hill based mode where points are awarded for capturing and defending three hardpoints on the map.
  • Capture The Flag - A traditional capture the flag mode.
  • Pilot Hunter - Similar to attrition, but points are only awarded for pilot kills.
  • Hardpoint - Traditional "Domination" mode. Teams earn points by capturing and maintaining each of three designated "hardpoints" located at different parts of the battlefield.
  • Capture the Flag - Traditional "Capture the Flag" mode. Teams must protect their flag while attempting to retrieve their enemy's flag.
  • Pilot Hunter - Traditional "Team Deathmatch" mode. Teams earn points by eliminating enemy Pilots.
  • Last Titan Standing - A variation of the traditional "Last Man Standing" mode, players spawn in a Titan and cannot respawn. Teams win each round by eliminating all enemy Titans. This mode does not have an Epilogue.


The base game includes 15 playable maps, with additional maps as downloadable content. The pre-release beta for Titanfall included only Fracture and Angel City.

  • Airbase
  • Angel City
  • Boneyard
  • Colony
  • Corporate
  • Demeter
  • Fracture
  • Lagoon
  • Nexus
  • Outpost 207
  • Overlook
  • Relic
  • Rise
  • Smuggler's Cove
  • Training Ground


Expedition DLC

  • Runoff
  • Swampland
  • War Games

PC Specifications

Minimum Specs
OSWindows 7 / 8 / 8.1 64-Bit
ProcessorAMD Athlon X2 2.8GHz / Intel Core 2 Duo 2.4GHz
Graphics CardATI Radeon HD 4770 / NVIDIA GeForce 8800GT
Graphics Memory512 MB
ServiceRequires Origin Client