Teslagrad is a 2d Metroidvania-style Puzzle Platformer set in a fictional Steampunk old world Eastern European kingdom called Elektropia. The player assumes the role of a young boy who flees capture from the Despotic King's imperial forces by hiding in Tesla Tower. The boy must navigate the tower's many electromagnetic & magnetic traps using the tools left by the Teslamancers who inhabited it to survive. The game is notable for featuring over a hundred hand drawn backgrounds and a story told through short plays and scrolls.
It is the first game released by Norwegian Indie developer Rain AS.
The primary game action in Teslagrad is platforming, initially jumping is the only ability the boy has. Throughout out the course of the game they boy will locate several items left behind by the now deceased teslamancers who constructed the tower to further aid his progress which are mapped to other buttons. In true Metroidvania style, as the boy gains these items, he will be to access areas of the tower he previously could not access. The boy will also encounter Bosses which can be defeated using the items he has acquired.
Magnet GloveThe boy using the Magnet Glove to change a Block's color.
The Magnet Glove is the first powerup the Boy acquires. The powerup is mapped to two buttons representing each polarity (North and South which are portrayed as red and blue in game). Striking a a block or object with the opposite colored glove will change the polarity of the block or object.
The default bindings on a controller are the Bumpers for the glove
The Blink Boots allow the Boy to teleport himself a short distance in a horizontal straight line the direction he is facing. This can be used to pass through walls, obstacles or enemies to avoid harm or just to extend a jump horizontally. The boots unlike all the other powerups in the game do sport a short cooldown before a second use.
Magnetic CloakThe Boy using the Cloak to hold himself to a ceiling
The Magnetic Cloak similar to the Magnetic Glove has multiple polarities it use. The primary use of it being to either attract or repel the boy to or from a block or object with a polarity. It also allows the Boy to control his movement while airborne in giant Magnetic fields
Default bindings for the Cloak are the face buttons
The Tesla Staff also has multiple polarities. Like the Magnetic Glone it can be used to invert the polarity of a magnetized object albeit from a distance. It's beam can also be used as a weapon to attack enemies.