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Add Relation Add Relation Game to game » Battlefield 4 to Titanfall
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Game - Titanfall EDIT  

Overview

Titanfall is a an upcoming single and multimultiplayer first-player first person shooter set in a futuristic setting world filled with Mech-suits and Spaceships. It is created by first game from Respawn Entertainment, a company founded by former Infinity Ward heads Jason West and Vince Zampella after their termination by Activision. Titanfall will launch exclusively for Xbox One, Xbox 360 and PC in Q1 2014, although Respawn hasn't ruled out an eventual appearance on other platforms.

Single Player

The story appears to be centered around a member of a roaming space fleet caught far from home. Through exploration, scavenging and salvage, the fleet seeks a new home for itself but encounters opposition from enemies with similar intents.

Multi-player

Multiplayer

Multiplayer provides traditional matches between two opposing teams. Players start the match on foot and, as they complete objective's or earn kills, are eventually able to have their mech dropped into the match. XP is earned for what you do in the match with the point value popping up on screen with each kill and objective completion. Players on foot are not completely vulnerable to mechs as they can be armed with heavy weapons such as rocket launchers.

Players, known in-game as "Pilots", are equipped with a Jet pack when on foot and have to ability to run along walls, adding a degree of manoeuvrability and verticality rarely seen in multiplayer shooters. Players will also have better survivability than similar games like Call of Duty to ease of frustration of dying constantly when first getting to grips with the game. To counter this, multiplayer games will be populated with AI opponents (known as "popcorn enemies" because they're "easy to pop") so that most players are still able to achieve a steady rate of kills.

Respawn intends to better contextualize Titanfall's multiplayer in the game's fiction by taking cues from single-player narrative design. For example, matches will be bookended with dialogue and entry/exit gameplay sequences, which serve to better place each round in the game's overall story.