Submission #43999 - Rogue Legacy (Game Overview) page

Didn't feel there is much in common with "10000000", an infinite runner puzzle game, so erased it.

07/20/2013 12:08:20 pm
Edits proposed
Allow Live Change
Game - Rogue Legacy EDIT  
A 2D side-scrolling "rogue-lite" that is a mash-up of games like Castlevania, 10000000, Ghouls 'n Ghosts, and Spelunky. Players explore castles, dungeons, and other dangerous locations, while collecting gold, crafting blueprints, discovering runes and building up the legacy of their family.


Rogue Legacy is a side-scrolling action game with elements of both Metroidvania and roguelike games. The game features four procedurally-generated areas, each with its own boss, followed by a fifth and final boss. The developer Cellar Door Games refers to the title as a "rogue-lite", a term that has been used previously to describe games that possess some, but not all, characteristics of a Roguelike. In Rogue Legacy, characters die permanently and environments are randomized, but upgrades, equipment, and currency persist between lives. During every "run" through the castle players accumulate gold from enemies and environmental objects (chairs, tables, candelabras, etc.) that passes to the next character upon death. The gold can then be used to buy persistent upgrades, such as HP and MP increases, additional character classes, new gear, and new runes that modify abilities. The game's gatekeeper, Charon, takes all, or most depending on certain upgrades, of players' gold as a fee for reentering the castle.

At the beginning of every run the game randomly generates three different characters for the player to choose from, complete with preset names that also keep track of the player's "lineage". For example, a player can have a character named "Johannes" and then if they get another "Johannes" on a later run it would become "Johannes II". Characters can have special "traits" that affect different aspects of the game. Some traits, such as Gigantism - which makes your character sprite, hit-box, and attack range larger - have noticeable effects on gameplay. Others, like Irritable Bowel Syndrome(I.B.S.), which makes your character randomly fart while moving, have little or no effect on the act of playing the game.




Barbarian King / Queen

150%50%75%100%Special: Barbarian Shout - knock back enemies and destroy projectiles.

Infinite Flight

Automatic Mana Regeneration

Throws Fireballs instead of attacking.




Special: Mist Form - turn invisbile and become immune to damage.

+15% Critical Chance

+125% Critical Damage



100%100%100%100%Special: Guardian Shield - block attacks from any direction.


Lich King / Queen


Special: HP Conversion - convert half of Max Health into Max Mana

Every kill grants +4 Max HP




Special: Spell Cycle - switch between three spells.

Every Kill grants +6 Mana


Spelunker / Spelunkette


Special: Headlamp - removes darkness filter in Dungeon.

+30% Gold Earned

Can see location of chests in unexplored areas of the map.




Special: Replacement Technique - turns into a log to powerful a quick forward dodge.

No critical hits




Special: Empower Spell - casts a more powerful version of equipped spell, does double damage.

30% of damage is converted into Mana

Note: All values are listed as a percentage of the base stats (Knight / Paladin).


Trait NameGame DescriptionEffects
Eid. Mem.You remember things with extreme clarity.---
Tunnel VisionNo peripheral vision.---
SavantYou are very talented. With a few issues---
GayYou like the ladies. / (Insert male variant here)---
I.B.S.Even the most valiant heroes can suffer from irritable bowels.Your character randomly farts as he or she runs around the castle.


Castle Hamson

Castle Hamson is the very first area that players step into when entering Rogue Legacy's "castle". It's characterized by gray stone architecture, book cases, lit fireplaces, and wooden furniture. This area is home to the weakest enemies that players will encounter in both the Standard and New Game Plus modes. On the map at the castle entrance it is the area titled "Castle" and has one square next to it, indicating that it should be dealt with first. Castle Hamson is home to the boss character Khidr.

The Maya

The Maya is in the upper reaches of the castle. It's appearance is that of a run down Castle Hamson, tinged a bluish gray, and is home to the second most difficult group of enemies. On the map at the castle entrance it is the area titled "Tower" and has three squares next to it, indicating that it should be dealt with third. The Maya is also home to the boss character Ponce de Leon.



NameLocationAbilities/ Attributes
PyriteFlying, can ignore walls, attacks by contacting player. Makes use of a dash attack.
InferniteCastle HamsonFlying, can ignore walls, attacks using 8 omnidirectional projectiles and by contacting player. Makes use of a dash attack.
DoomvasCastle HamsonFlying, disguised as a painting, circumnavigates player, attacks by contacting player.

Doomtrait---Flying, disguised as a painting, circumnavigates player, attacks by contacting player, fires one projectile at a time while in flight.
GuardBoxCastle HamsonStationary, attacks using a single unidirectional rocket.

GuardBox XL---Stationary, attacks using a rapid fire burst of 3 unidirectional rockets.

FrostenCastle HamsonFlying, attacks using 7 omnidirectional ice shards.
Icen---Flying, attacks using 14 omnidirectional ice shards.


Castle Hamson

Flying, attacks using 3 individual fireballs in a sequence, each aimed for the player's position at time of firing.



Flying, attacks using 5 individual fireballs in a sequence, each aimed for the player's position at time of firing.



Attacks by throwing a single bone that can pass through floors and walls.

Mr Bones


Attacks by throwing a single bone that can pass through floors and walls.

Corrupt Vanguard


Attacks using a spear stab, spear charge, or spear slash projectile.



Stationary, attacks using 8 omnidirectional fireballs.

Gray Baron


Attacks using a charged double sword chop.



Rises from the ground when player is in range, attacks by making contact with player.


KhidrA giant version of the game's flying eyeball enemy type, Khidr attacks by launching a larger type of the same teardrop shaped projectiles in either a random spread or 4 spiraling lines.
AlexanderA giant version of the game's flaming flying-skull enemy type, Alexander attacks by launching a constant stream of energy attacks in the same pattern that the smaller skulls use to attack. As Alexander is damaged smaller skulls spawn to attack the player.
Ponce de LeonA giant version of the game's pyrite/infernite enemies, Ponce de Leon attacks by chasing the play around his chamber in a similar manner to its smaller counterparts while also leaving behind a stream of massive stationary fireballs.
----A giant version of the game's bloob enemy type.

System Requirements


  • OS: Windows XP/Vista/7
  • Processor: 1.6 Ghz
  • Memory: 1 GB RAM
  • Graphics: X1950 Pro, 7900 GT
  • DirectX®: 9.0c
  • Hard Drive: 400 MB HD space


  • OS: Windows XP/Vista/7
  • Processor: 2 Ghz
  • Memory: 2 GB RAM
  • Graphics: HD 4770, 8800 GTX
  • DirectX®: 9.0c
  • Hard Drive: 400 MB HD space