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Game - Shin Megami Tensei IV EDIT  


Shin Megami Tensei IV is the fourth main entry in Atlus's Shin Megami Tensei series and the first to be developed for the Nintendo 3DS. It is scheduled for a "mid-2013" release according to an Index Corporation press release for Shin Megami Tensei X Fire Emblemwill be released in Japan on May 23, 2013. The game was initially announced during E3 2010 under the name Shin Megami Tensei 3DS on a list of titles in development for the platform and was officially announced as Shin Megami Tensei IV on May 30, 2012. Artwork posted on the game's official website indicates that at least part of the game will take place in Ginza, a district of Tokyo.

Further details were divulged by Atlus consumer software head Naoto Hiraoka in a Famitsu interview, who said that the game will feature a proper evolution of series mechanics and gameplay along with a battle system that will retain influence from past titles. The game is being directed by Kazuyuki Yamai, who had previously directed the Maniacs edition of Shin Megami Tensei: Nocturne as well as both Raidou Kuzunoha entries in the Devil Summoner series. Other members of the team behind Nocturne Maniacs are also involved in the game's development. Demon designs are being provided by a collection of designers that have previous experience designing characters for sentai action series such as Kamen Rider and Super Sentai, including Yasushi Nirasawa, Tamotsu Shinohara, Yoshihiro Nishimura, Keita Amemiya, and Aki Kyouma. The human character designs are being provided by Masayuki Doi, who previously worked on the art and character design in the Wii title Trauma Team.

A preview trailer for the game is included in the 3DS remake of Devil Summoner: Soul Hackers, which was released on August 30, 2012 in Japan. According to the trailer, the game will feature third-person map exploration, animated cutscenes, and voice acting.


The gauntlet-bequeathing ceremony.

According to information provided by Siliconera, Shin Megami Tensei IV tells the tale of a group of samurai that live in the fictional nation of East Mikado, a nation that shares similarities with Europe of the middle ages. The player takes the role of a samurai wielding a gauntlet that allows him to summon demons in order to explore a demon-infested Tokyo. It is not yet clear how East Mikado and the city of Tokyo have come to coexist.

Confirmed characters include the silent protagonist, who has been seen with the name "Flynn" in some screenshots but has since been proven to be a placeholder, and his fellow inhabitants of East Mikado: Walter, Jonathan, Isabeau, and Navarre. The designs and dispositions of the hot-headed Walter and demure Jonathan seem to frame the two as the Chaos Hero and Law Hero respectively. In an extended trailer released at Tokyo Game Show 2012, it showed Steven, the wheelchair-bound Stephen Hawking analogue from Shin Megami Tensei I and II who bestowed the demon-summoning COMP to those games' protagonists.



Battle against a group of Fallen race demons.

Similar to most games in the series, Shin Megami Tensei IV's combat takes place from a first-person perspective. The battle system is based on the Press-Turn System found in earlier Megami Tensei titles, including Shin Megami Tensei: Nocturne. Enemies are depicted as animated sprites, similar to Shin Megami Tensei: Strange Journey.

Should the player's party be wiped out in combat, the game includes a new feature that allows purchase of another attempt from Charon, ferryman of the dead in Greek myth, with a certain number of Play Coins or Macca. In addition, an optional easier difficulty can be selected after multiple game overs.

Niyari / "Smirk"

A new feature in Shin Megami Tensei IV's battle system is called Niyari, meaning "smirk." Under certain conditions, friends or foes may activate this state, which will temporarily both give them a stat boost and shield their weaknesses.


World exploration takes place from a third-person perspective in fully 3D environments that offer more interaction than previous games in the series. Enemy encounters are also visible on the map, rather than purely random.