Submission #649 - SimCity (Game Overview) page

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02/12/2013 8:04:20 pm
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Game - SimCity EDIT  
Maxis modernises the beloved city building SimCity is the fifth major installment of the SimCity franchise.
SimCity V SimCity 5 The SimCity

OverviewSimCity is the latest installment of the SimCity franchise

Simcity takes the scope of previous games and both scales it back and expands upon it at the same time. Individual cities are scaled back in that they can't be nearly as large as in previous games. The reasons for doing this stem from the game's GlassBox engine, which is said to visually represent every element that makes up your city. As an example, each Sim within your city will be visible walking around, going to work, driving to school, heading home, etc. This even allows you to view the individual wants and desires of each Sim in your city. Because of the amount of data that is visually represented within the game, the size of any one city had to be made smaller so that the game could be made available to the largest range of computers.

One of its primary additions to the franchise is the notion of "Social Flow", " or the ability for of your city to impact the other cities surrounding it . Those surrounding cities will be run by other players as groups of up to 16 people can clump together. While this may lead to some cases where other players are impacting nearby cities in a negative way, there will also be group objectives, such as building an airport, which can benefit multiple what's called a region. Each region can have up to 16 cities within it, with the player being able to dictate if each (s)he controls each city plot themselves, opens it up to a friends or allows anyone on the internet to be able to build in the region. This can lead to both positive and negative effects. For example, a player can create an entirely industrial city that provides jobs for people living in another nearby city, but pollution from the industrial city may also make it's way to that same residential neighborhood. The game also allows the sharing of resources between cities, letting players sell everything from electricity to coal to garbage to other cities within a region. Each region has one region wide project that multiple cities can contribute money and resources to completing. Cities can also be abandoned, opening them up to other players to attempt to resurrect.

Similar to the editing in Spore, individual buildings can be upgraded and modified . One such example is the in a modular manner. If you build say a coal power plant. Rather , rather than just placing two plants next to each other , you can instead add additional extra smokestacks and other items to an existing power plant to increase its output. Police plant, increasing it's capacity. This even applied to utilities such as police and fire stations, which can also be made more effective through upgrades.

The visual style is deliberately reminiscent of tilt-shift photography, giving much of the game the look of a toy-like model city. If you zoom in, you can see individual Sims going about their day, be they hard-working solid citizens or arsonists, bent on burning your fair city to the ground.

All cities and regions within SimCities are saved on EA's central servers, requiring an Internet connection and authentication through the Origin client before a person can play the game. This not only servers as a DRM scheme, but also allows players to interact with not only other cities in real time, but a larger global market for buying and selling resources. The game can be run in sandbox mode to allow players more freedom to create whatever they want, but it will limit them from interacting with other cities and the global economy.

Special Editions

A Digital Deluxe Edition is available only through Origin, which will include the ability to create European inspired neighborhoods buildings and European landmarks. The neighborhoods These buildings will also affect how Sims act around the their neighborhood, adopting customs and other intricacies of the culture of the said neighborhood. Alongside this, DLC has been announced that adds superheroes to the game, Maxis Man and the evil villain, Dr. Vunative to that culture.

A Limited Edition of the game will be given to everyone who pre-orders, adding the Heroes & Villains pack to the game.


It is widely rumored, from instructional manuals provided with the beta, that Electronic Arts will be offering DLC after the game launches. Any information about what type of DLC will be made available is still speculation.

Closed Beta

An image supposedly from the beta. Featuring small map sizes.

SimCity accepted beta applications from August 2012 up until when it closed beta ran on the weekend of January 26-27, 2013. The closed beta was limited to one hour play sessions, and cities could not be saved.

Access to the beta can be granted by pre-ordering the game via EA's Origin game store.

System Requirements

PC minimum system requirements

  • OS: Windows XP / Windows Vista / Windows 7
  • Processor: Intel 2.0GHz Core 2 Duo / AMD Athlon 64 X2 Dual-Core 4000+
  • Memory: 2GB
  • Graphics: 512MB video card with nVidia 7800, Radeon HD 2x00, or Intel Series 4
  • Hard Drive: 10GB

PC recommended specifications

  • Processor: Intel Core i5 or better
  • OS: Windows 7
  • RAM: 4GB or higher
  • Graphics: nVidia GTX 275 or better, or ATI 5850 or Better

Mac minimum system requirements

  • OS: Mac OS X 10.6.4
  • Processor: Intel 2.0GHz Core 2 Duo
  • Memory: 2GB
  • Graphics: Intel HD3000 or nVidia 9400M
  • Hard Drive: 10GB