Edits proposed
Allow Live Change
Add Relation Add Relation Concept to game » Light Bloom to Assassin's Creed IV: Black Flag
Add Relation Add Relation Concept to game » Castaway to Assassin's Creed IV: Black Flag
Add Relation Add Relation Concept to game » Animal Cruelty to Assassin's Creed IV: Black Flag
Add Relation Add Relation Object to game » Lightning to Assassin's Creed IV: Black Flag
Game - Assassin's Creed IV: Black Flag EDIT  

Overview

The main character's name is Edward Kenway, father of Haytham Kenway and grandfather of Connor Kenway, antagonist and protagonist, respectively, of Assassin's Creed III. Edward is an Assassin who also dabbles as a Privateer (read: Pirate). He is described as a brash, charismatic, reckless, cocky genius of a pirate. He has been deemed a pirate first and foremost, while being an assassin is most definitely a secondary characteristic. With the addition of free aiming, Edward can carry up to four guns and use them in one go. Cutlasses, daggers, swords, and all of the other weapons of the time will be available, but the rest of his armory can be upgraded to have these four pistols at his disposal for chaining attacks.

The game will ship on multiple consoles across generations, though the PlayStation 3 version will include "60 minutes of exclusive gameplay."

Stormy seas

On March 4th, 2013, it was revealed that the game would primarily take place in the 18th century in locations across the Caribbean, including Haiti, Jamaica, the coast of Florida, Cuba, the Bahamas, and Nassau. The year is 1715, piracy in Black Flag is serious, eschewing the comedic tropes many associate with the era in favor of a more realistic take on pirates--the kind that murder and pillage. The pirates in the game will be based in reality, featuring the famous Black Beard. Other pirates named include Charles Vane, Calico Jack, Anne Bonny, Ben Hornigold, and Ubisoft's take on the famous Jack Sparrow. A focus upon real-world occurrences, just as in Assassin's Creed III will be a primary motivation for the narrative - including Bartholomew Roberts' assault on 42 Portuguese ships, the marooning of Charles Vane, and the Spanish Armada shipwreck. Ubisoft has described the game as an open-world naval experience with seamless boarding, tropical storms, harpooning (for whales), and underwater gameplay (shipwrecks - with enemies including sharks). The open world will certainly remain dynamic, as some help has been provided by the team that worked on Far Cry 3's open world design. Aiding in the way that the world's systems interact, storms will be random, forcing Edward into fight or flight scenarios. Since almost half the game will take place on the open waters, Ubisoft is making sure these elements are kept interesting and fun.

Jungle traversal

Approximately 40% of the game will occur across the sea, as the other 60% will remain on land - with "50 unique locations" including fisherman villages, jungles, temples, plantations, forts, complete islands, and Mayan ruins. Each of the areas serves an entirely different purpose to gameplay. For example, the Mayan ruins will be based around puzzle solving and platforming, while the Coconut Islands will be inhabited by enemies to fight. The three largest cities, however, are Naussau (the pirate haven), Kingston (a lively, dangerous town), and Havana (the capital of Cuba). A large part of the upgrading and customization will be through Kenway's ship - the Jackdraw. Even the crew will be an important, upgradable asset to Edward, though their exact role hasn't been explained. A spyglass will be used to spot distant ships and islands. Metroidvania concepts will be implemented for the sea exploration, as access to certain areas will be blocked off at the start of the campaign. There will be present day gameplay, as Ubisoft has only divulged in the fact that you will be playing as yourself as an employee of Abstergo Industries rather than as Desmond Miles like in previous games, but other known characters of the franchise will return. Templars will most certainly be returning as the main adversary of the campaign, though the other main enemies will be a collective of rival pirates. Buildings will most certainly be taller than in Assassin's Creed III, as a more standard focus on stealth will be implemented.

Ship-boarding gameplay

Development began in the summer of 2011 by an entirely new team, as the game was being penned by the scriptwriter of Assassin's Creed: Revelations. No campaign co-op will be featured, as something very similar to the brotherhood of assassins will return. Open-ended assassinations, akin to Assassin's Creed will be making a welcome return.

Multiplayer

The multiplayer side of Assassin's Creed 4 features six different competitive game modes, a 4 player co-op mode, and introduces Gamelab, a way to create custom matches:

Free-For-All modes

Deathmatch - The player is given an assassination contract of another player. This mode is played on smaller maps, where the compass and lookalikes are both turned off.

Wanted - Much like Deathmatch except you are working within a full map, lookalikes are turned on and you have a compass to help you find your mark.

Assassinate - In this mode, no contracts are given, instead players have to discern who other real players are based on their behavior, and assassinate them.

Team Modes

Manhunt - This mode is split into two rounds. In one round one team are the hunters and the other team is the prey. In the second round, the roles are reversed.

Artifact Assault - This mode is essentially Capture The Flag. Players are not allowed to assassinate while in enemy territory.

Domination - This mode is a version of Conquest, where teams must capture and hold specific points on the map.

Wolfpack - This co-op mode tasks players to work together to take down NPCs within a time limit. Synchronized assassinations aren’t necessary, but if players don’t time kills properly, other targets will flee, wasting precious time as you hunt them down to finish the job.

Gamelab

Gamelab gives the player the opportunity to build their own custom multiplayer modes by tweaking over 200 different parameters, such as scoring, ability sets, time limits, weapons, etc. The best community-made modes will grow as they gain followers, and Ubisoft will promote the most popular ones into the public playlist.

System Requirements

Minimum

  • OS: Windows Vista SP2 or Windows 7 SP1 or Windows 8 (both 32/64bit versions)
  • Processor: Intel Core2Quad Q8400 @ 2.6 GHz or AMD Athlon II X4 620 @ 2.6 GHz
  • Memory: 2 GB RAM
  • Graphics: Nvidia Geforce GTX 260 or AMD Radeon HD 4870 (512MB VRAM with shader Model 4.0 or higher)
  • Hard Drive: 30 GB available space
  • Sound Card: DirectX Compatible Sound Card with latest drivers
  • Additional Notes: Windows-Compatible keyboard and mouse required, controller optional.

Recommended

  • OS: Windows Vista SP2 or Windows 7 SP1 or Windows 8 (both 32/64bit versions)
  • Processor: Intel Core i5 2400S @ 2.5 GHz or better or AMD Phenom II x4 940 @ 3.0 GHz
  • Memory: 4 GB RAM
  • Graphics: Nvidia GeForce GTX 470 or AMD Radeon HD 5850 (1024MB VRAM with Shader Model 5.0) or better
  • Hard Drive: 30 GB available space
  • Sound Card: DirectX Compatible Sound Card with latest drivers
  • Additional Notes: Supported video cards at the time of release: Nvidia GeForce GTX 260 or better and GeForce GTX 400, GTX 500, GTX 600 and GTX 700 series. AMD Radeon HD4870 or better and Radeon HD5000, HD6000 and HD7000 series. Note: Latest GeForce drivers tested: 327.23 for all series. Latest Radeon drivers tested: 13.1 for Radeon HD4000, 13.4 for Radeon HD5000, HD6000 and HD7000 series on Vista and 13.9 for Radeon HD5000, HD6000 and HD7000 series on Win7 and Win8. Laptop versions of these cards may work but are NOT officially supported.