The fifth entry in the Wizardry series is a wholly independent adventure taking the series' formula and pitting the player against the threat of great evil dwelling within a vast maze beneath a castle. Only the brave need apply in delving into the mysteries surrounding the Heart of the Maelstrom.
If only these walls could talk, what a story they would tell. From far and near, the weary, dwarf fighters who inhabit the Maze come to the Dragon's Flagon in search of the three R's: rest, relaxation and rye.
It's truly an interesting place. Somehow those little fingers have managed to disguise the bar. You won't find it... ever; it's their private reserve (with all profits channelled back to the five dwarfs in the Flagon's membership, of course). It was established in 674 b.m. (before Maelstrom) to honor the much beloved and huge Dragon of Bhjimo, who carried her likewise huge flagon everywhere. After her death at the hand of Yetteje, a robust samurai, the dwarf fighters dragged the flagon to its current, undisclosed location.
Should you happen upon this place, you can almost always find one of the dwarfs willing to talk if you've got the ear to listen. They have been around the maze, and might be able to offer something of value. But occasionally, adventure calls the dwarf fighters, so be prepared to make several return visits.
The Togo Llama
No one can pass up a gaze at this breathtaking creature. Imagine a llama in a toga. It's not an everyday sight, nor is this an everyday animal.
Many, many years ago a clan of llamas roamed the plains of Lytricidickydo. The plains were sizzling hot, but the llamas had adapted to this environment fairly well. Then one day an adventurer by the name of Nalla Orman came along, bartering his goods.
"I have here the most wondeful item. It's something you need to stop that blasted heat. I'll sell you this exclusive designer toga for only 5000 gold pieces. You won't find another one like it anywhere!"
And so he went on... and on... and on. Eventually the llamas bought his story and his togas. Whether they did it just to shut him up, no one knows. Nonetheless, they followed him back to the Castle and into the dungeons where the air was cool and the living was easy. Hence is the story of the Toga Llama.
The Ruby Warlock
The lore of the Ruby Warlock goes back quite a ways. It seems he's been around forever. In his younger years, he was quite a gem. He practiced spells every day, and looked forward to the time when he, like those before him, could walk the lower levels proud and unafraid.
Lurking and stalking, working and talking are the traits of the infamous Hurkle Beast. He is the last of the Hurkeniskon species, all of whom "hurkle" often. If you should hear the chant while traversing the caverns, it's likely this chap is nearby.
A few brave adventures of times past captured the Hurkle Beast and encaged him in a box. None thought his escape was possible. However, the box proved too weak for the creature, and his breakout was natural. In tatters, the cage still remains, but the Hurkle Beast roams free.
Unfortunately, the Hurkle Beast can't figure out how to leave the area to return to his homeland, Hurkazownia. So, here he remains.
The Snatch
The Snatch is a crafty little thief who hangs out at Manfretti's. As with most thieves, The Snatch has overheard many conversations. And, like those in his profession, he can't keep a secret very well.
The Snatch began his career rather slowly, but then inspiration struck. He applied for membership at the Den of Thieves. Virtually a novice in his profession, he hoped that the members would teach him a thing or two. If not, he'd simply take it. Within two weeks, his application had been unanimously DENIED. He passed none of the stealing tests and got caught three times attempting to steal information. Yet, he passed the important tests; that is, those tests important to The Snatch! He stole "The Thieves Handbook" from the Den, the member's ideas and their trade secrets to boot. He never wanted membership; he only wanted all they had to give.
Gwylion
They never intended to be the way they are. Not so long ago, they were friendly, light-hearted individuals. Now, they roam the Maze, bent on the revenge of an unknown cause. Everyone who greets them is subjected to attack and only rarely will they offer the party a truce.
The story of their transformation is unknown, but the Gwylion's change occurred shortly after it was declared that Manfretti was missing. Some speculate that the girls loved Manfretti; others, such as I, believe it was jealousy of those who enjoyed his company. When Manfretti was around, they would listen to his jokes and stories for hours on end. After his disappearance, their visits lessened, and gradually ended. They may still search for him today.
Feel sorrow for these poor beasts, but not enough to render yourself open to their attacks. Surely, they will show you no mercy.
| Game Name | Wizardry V: Heart of the Maelstrom |
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