Just wondering if, like Riddick and Darkness before it, Wolfenstein has any sort of chill-out areas to do a little talking/wandering around, rather than just jumping from level to level.
It isn't a deal-breaker, as I've actually just gone out and bought it based on the developer and great word-of-mouth, would just like to know a little more of what to expect in terms of structure, as those bits really helped the previously mentioned games stand out from the crowd.
Log in to comment