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Short for mana points or magic points, the resource required to use spells or other special skills in many role-playing games.
A group classification of reptile.
An overworld is a simplified view of the game world that allows players to freely move to different locations or levels.
A heavily armored soldier in the service of a lord or cause. Typically a champion of good and a defender of the innocent.
These games were popular enough to warrant an anime, whether it was a full television series, an OVA (original video animation), or a feature-length movie.
Unit Formations are pre-set ways of laying out a group(s) of units in strategy games.
A gameplay mechanic in many RPGs and action RPGs today is the idea of silencing a foe or being silenced. Usually shown as a debuff, this causes the subject to be unable to cast spells for a period of time.
Attachments are objects in video games that augment the user's abilities.
Whether it's to restore your health, save your game, just for the hell of it, or all of the above, sleeping in games has numerous uses.
Possess the magical power of life. White magic are spells and abilities that heal damage, cure poison, and even revive the dead.
This is an ability that requires input from the user to be used.
Sometimes, things are just meant to happen the way they do. Usually triggered by a timer, or by the player crossing a checkpoint.
An art style prevalent in anime in which a character or other item is rendered in smaller proportions in order to make it small, cute, and cuddly.
A Champion/Adult level lion Digimon. Known in the animated series for their tendency for dying in every incarnation.
A Rookie/Child level bird Digimon.
A devil-themed Champion/Adult Digimon. The first main "boss" villain of the Digimon animated series.
It's arguably the one move that symbolizes the medium to those outside it. The ability to jump, be it onto a building, a platform, or a skull, is one of the all time most important abilities ever put in a video game.
In a number of games, characters often talk about friendship and the importance of friends, some sacrificing themselves for one another.
The maximum capacity for leveling up something in-game (usually a character).
Mostly found in RPGs, these are status ailments that continue outside of battle.
Bukamon is a Lesser Digimon that is usually hovering.
A sequel (also called a follow-up) is a game that carries forward the gameplay concepts, and often the story, of a previous game to which it is officially linked.
Any character you can control in a game is a Player Character (PC), as opposed to a non-player character (NPC), which is a character that can only be controlled by the game.
Haste is a spell or effect from a worn item that increases ones reaction speed.
It is believed that Frank Herbert's Dune books were the first to popularize the concept of a giant worm that is capable of devouring a person whole without even noticing it.
The dreaded Chimera was a terrifying beast that consisted of several animals combined into one. The distinct animal features were that of a lion, a goat and a serpent, though other variations exist.
NPCs, enemies, loot, and/or quests change according to the level or stats of the player's character.
Homebrew software is a slang term for unofficial software and games for consoles and handhelds which don't generally support it, such as the Wii or Nintendo DS.
An intermission is a little scene shown between rounds to give the player a break. It may advance the storyline or just be humorous. The intermission can be seen as a grandfather to the cutscene, as they often featured humerous animations that weren't necessarily related to the gameplay at all.
Never Ending Games is a self-explanatory concept in which a game is unbeatable and never ends, due either to the game having no true ending or because the game is not saved (or truly continued) after the last section of the game.
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