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    World Heroes

    Game » consists of 12 releases. Released Jan 01, 1992

    Many of history's greatest warriors, from Genghis Khan to Hulk Hogan, participate in a time-traveling martial arts tournament to determine who is the strongest!

    Short summary describing this game.

    World Heroes last edited by AlexB4tman on 12/15/21 11:22PM View full history

    Overview

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    World Heroes is a 2D fighting game developed and released by Alpha Denshi for arcades (running Neo Geo MVS hardware) in 1992.

    The first fighting game by Alpha Denshi, World Heroes pits many of history's greatest fighters against each other in a martial arts tournament (thanks to a time machine by scientist Dr. Brown). It is known for its unique premise (a fighting game based on historical figures), its simplistic control scheme (two basic attack buttons, which can be held down for stronger attacks, and a dedicated "throw" button), and its "Death Match" mode (an optional game mode where each arena has a variety of obstacles. It received three sequels throughout the early '90s.

    Along with a release for the Neo Geo AES (on September 11, 1992), the game was ported to the Super Nintendo Entertainment System (by Sunsoft on September 1993) and to the Sega Genesis (exclusively in North America by Sega on July 1994). It was also ported to the Neo Geo CD (with an arranged soundtrack) on March 17, 1995. The original game was digitally re-released by D4 for the Wii (via Virtual Console) on September 28, 2007 and by HAMSTER (as part of the Arcade Archives series) for the PlayStation 4 (on January 26, 2017) and Xbox One (on February 23, 2017). It was also included in the 2008 World Heroes Anthology compilation for the PlayStation 2 and is an unlockable game in the SNK Arcade Classics V.1 compilation for the PlayStation 2, PlayStation Portable, and Wii.

    Gameplay

    World Heroes plays like a traditional 2D fighter. Along with two standard attack buttons (one for punches, one for kicks), the game features a dedicated button for throwing (making the character vulnerable if they whiff the throw).

    Holding down either the Punch or Kick buttons makes the attack stronger, while simply tapping the button gives a quick strike. This can be modified in the SNES version so that each attack strength is its own dedicated button (making the controls more responsive).

    Death Match

    Inspired by the growing popularity of hardcore wrestling in Japan, Death Match is an optional game mode that pits both fighters in a wrestling ring with one or more traps:

    • Wall Traps - All three traps function the same: touching both edges of the arena cause the player character to become damaged and knocked away towards the center of the arena. High Energy stages, where the ropes are electrified, are used in Hanzo's, Rasputin's, and Geegus's stages. Needle stages, where both sides of the arena have spiked walls, are used in Brocken's and Fuuma's stages. The Fire stage, where the ropes are on fire, is used in J. Carn's stage.
    • Floor Traps - The floor may be covered in one of two traps: Oil (slippery puddles that slide characters around as they enter it) and Minefield (which periodically spawn exploding mines at the feet of each character, causing damage and knockdown). Oil stages are used in Dragon's, Fuuma's, and Rasputin's stages. Minefield stages are used in M. Power's and Geegus's stages.

    Instead of traps, Janne's stage is "Hair Splitting", which means that the losing character must shave their head (as shown in the post-match versus screen). Regardless, all stages use the same music (as opposed to the regular mode, where each stage has their own music).

    Characters

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