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    World of Goo

    Game » consists of 12 releases. Released Oct 13, 2008

    World of Goo is a critically acclaimed physics-based puzzle game following the travels of a horde of goo balls through a world shadowed by a mysterious corporation. The game was produced and developed by the independent company 2D Boy.

    Here's how you ruin indie game developers.

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    Dalai

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    Edited By Dalai

    So how many of have played World of Goo?  Now how many of you bought the game legitimately?

    Hmm... I see.  Fuck you, all 90% of you!

    Ahem, if you have no idea what I'm talking about (and you probably don't), just check this out.  So if you've pirated this game, do the honorable thing and buy the damn thing.  It's cheap for God's sake!  Buy it now!

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    Dalai

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    #1  Edited By Dalai

    So how many of have played World of Goo?  Now how many of you bought the game legitimately?

    Hmm... I see.  Fuck you, all 90% of you!

    Ahem, if you have no idea what I'm talking about (and you probably don't), just check this out.  So if you've pirated this game, do the honorable thing and buy the damn thing.  It's cheap for God's sake!  Buy it now!

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    LordAndrew

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    #2  Edited By LordAndrew

    I've played the World of Goo demo and enjoyed it. I'll probably buy the game at some point. I won't be pirating it though. That's just not cool.

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    kush

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    #3  Edited By kush

    I read this earlier and it truly makes me sick...doing this to an indie game is absolutely pathetic.

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    deactivated-57b1d7d14d4a5

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    Pirates should be punished like any other type of thief.

    Mind you, I didn't buy the game myself. Not going to pay $20 for a puzzle game.

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    LordAndrew

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    #6  Edited By LordAndrew

    Did you read the article? Ron Carmel isn't really bothered by it.

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    BraindeadRacr

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    #7  Edited By BraindeadRacr

    90%? It might be a puzzle game and all, but damn.

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    DualReaver

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    #8  Edited By DualReaver

    I bought this game dickface, so fuck you.

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    Emilio

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    #9  Edited By Emilio

    Man, too bad these are the same people that would spend 20 dollars on a shitty t-shirt or some pizzas and a drink...

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    Lunarbunny

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    #10  Edited By Lunarbunny

    I bought this game on Steam. It's cheap...$5 more than Audiosurf...but still cheap.

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    dsplayer1010

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    #11  Edited By dsplayer1010

    What a shame

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    Claude

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    #12  Edited By Claude

    I'm getting it soon... this stuff takes time. Boo to the pirates, grow some morals.

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    Linkyshinks

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    #13  Edited By Linkyshinks

    Scummy bastards. I will be getting on Wii Ware very soon now, seeing as though 2D Boy have had a change of heart and are now not going to release it on Wii disc in Europe. Most likely due to this as it was going to be full price with extra content..

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    Endogene

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    #14  Edited By Endogene

    Oh my i love it when people shout out big numbers.

    Let's simplify this by saying that there are 10 people who played the game, 9 out of 10  pirated the game thus the dev only gets 1 person paying. Logic i agree but incomplete.

    If it was impossible to pirate this game would there still have been 10 people who bought it? I highly doubt it.

    Number of downloads does not equal number of missed sales.

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    deactivated-57b1d7d14d4a5

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    Number of downloads does not equal number of missed sales.


    No, but if does equal number of thefts.
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    Endogene

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    #16  Edited By Endogene
    Bellum said:
    "
    Number of downloads does not equal number of missed sales.


    No, but if does equal number of thefts."
    Yeah but in the case of digital products theft does not mean loss in stock.
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    MasterOfPenguins_Zell

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    The dastards! I love World Of Goo, and bought it on WiiWare. 90% is ridiculous and all those people need to be shot in all of their main joints.

    This just pisses me off....I need to go punch something...

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    Giantkitty

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    #18  Edited By Giantkitty
    Endogene said:
    "Bellum said:
    "
    Number of downloads does not equal number of missed sales.


    No, but if does equal number of thefts."
    Yeah but in the case of digital products theft does not mean loss in stock."
    It's still wrong because some people are still paying - it's like sneaking into the movies - does the theater lose any money? No, but why should the people who bought tickets be chumps? There's no loss in stock, but I think there are potential missed sales. If pirating were made impossible, I think the pirates would buy some games, they are interested in the things they are pirating. It wouldn't 100% of what was pirated, but it wouldn't be 0% either.
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    deactivated-57b1d7d14d4a5

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    Endogene said:
    "Bellum said:
    "
    Number of downloads does not equal number of missed sales.


    No, but if does equal number of thefts."
    Yeah but in the case of digital products theft does not mean loss in stock."
    No, but it does lead to loss in stock.
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    Endogene

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    #20  Edited By Endogene
    Giantkitty said:
    "Endogene said:
    "Bellum said:
    "
    Number of downloads does not equal number of missed sales.


    No, but if does equal number of thefts."
    Yeah but in the case of digital products theft does not mean loss in stock."
    It's still wrong because some people are still paying - it's like sneaking into the movies - does the theater lose any money? No, but why should the people who bought tickets be chumps? There's no loss in stock, but I think there are potential missed sales. If pirating were made impossible, I think the pirates would buy some games, they are interested in the things they are pirating. It wouldn't 100% of what was pirated, but it wouldn't be 0% either."
    For sure but i doubt that the amount of those who would is considerable relatively speaking to legal sales, guess there is no real way to find that out.


    Bellum said:
    No, but it does lead to loss in stock."
    What "stock" are you talking about?

    I might add just for the record that i am not discussing the moral issue here but they way these numbers should interpreted.
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    deactivated-57b1d7d14d4a5

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    I might add just for the record that i am not discussing the moral issue here but they way these numbers should interpreted.


    A percentage of them should be interpreted as lost sales. Not to should just as much be considered an oversimplification. Also, a loss in sales is not the only problem associated with theft. It's really indefensible in this case.
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    Endogene

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    #22  Edited By Endogene

    Did i not say that in one of my early posts?

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    deactivated-57b1d7d14d4a5

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    I can't remember, and I'm laid back full of burger and don't feel like reading it again. I'll take your word for it.

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    LordAndrew

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    #24  Edited By LordAndrew

    World of Goo designer Ron Carmel isn't even particularly bothered by it. They're still doing well enough.
    Obviously, people should be buying it though. I just can't be bothered to pay the $5 extra for the PC version.

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    Arkthemaniac

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    #25  Edited By Arkthemaniac

    I bought it. Leave me alone! I've never stolen a game.

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    Endogene

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    #26  Edited By Endogene
    Bellum said:
    "I can't remember, and I'm laid back full of burger and don't feel like reading it again. I'll take your word for it."
    Burgers are cool.

    LordAndrew said:
    "World of Goo designer Ron Carmel isn't even particularly bothered by it. They're still doing well enough.
    Obviously, people should be buying it though. I just can't be bothered to pay the $5 extra for the PC version."
    I wonder what there plans are for future games now that this one has proven it self viable.

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