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Game » consists of 0 releases. Released Sep 20, 2008
Artificial Intelligence, or AI, commonly refers to the programmed behaviors of NPCs in a game, whether it's the fact that a soldier takes cover behind a wall in Gears of War, or that townspeople cheer upon your arrival to their village in Fable.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
Games which feature laying tracks, driving trains, and growing railway companies have a long history in the strategy genre.
The game incorporates a real time game clock, where one hour in game is equal to one real world hour.
Realism is where a game attempts to accurately mimic real life through gameplay mechanics and visuals. For example, realistic shooters, such as Operation Flashpoint, Full Spectrum Warrior, or Brothers in Arms, typically focus upon squad tactics, i.e. suppressive fire and flanking.
When a certain amount of time is given to the player to reach a goal or finish an objective.
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