World of Warcraft: Battle Chest
World of Warcraft: Battle Chest is a video game that consists of 3 releases
Recent
Images
News
Videos
Community
Guides





The game's universe begins in the world where Warcraft 3: Frozen Throne left off. The game tells most of its story through quests and dungeons, but the world largely is not changed by groups completing certain major challenges, like defeating Illidan. Players can be many of the races found in the Warcraft universe. In WoW, the races are divided evenly into two factions: Horde and Alliance.
Alliance Races
Horde Races
*Races included in The Burning Crusade.
The game has 9 character classes, all with their own unique abilities and "talent" trees, similar to Diablo's skill trees. The classes are:
Initially, players will do literally hundreds of quests from level 1 to 70 (the upcoming expansion Wrath of the Lich King will extend the level cap to 80). Players typically hotkey their abilities and use them as they become available after "cooldowns." The 9 classes have greatly varying capabilities and can change their role in a group depending on how they allocate their Diablo-like talent points. For example: a priest is typically responsible for healing a group, but later in the game can choose a Shadow specialization, thereby making them more suitable for dealing damage. Many of a class's core abilities, however, will remain intact, and the player must, in fact, continue using these spells. Example: a rogue will always use stealth.
Quests provide experience points, money, and sometimes items as rewards. Experience is required to rise in levels, and money is used to buy things like mounts which become available at level 30.
WoW does not leave dungeons in the open world. It "instances" them on non-realm servers. The word instance is more of a software term which means "another copy." If someone opens two internet explorer or Firefox windows, for example, it can be said that the user is running two "instances" of a program.
It's not unusual during times of realm problems for players to be disconnected or exprience lag, and those in dungeons, battlegrounds, and raids are entirely unaffected. Example: the Malfurion server can be lagging or experiencing other issues like random disconnects, but a group in Shadowfang Keep will experience no such problems.
Instances have their own quests, and usually require killing the end boss or collecting an item. Later in the game, reputation becomes more important, and players will run these instances after completing quests so they can earn recipes and other useful items from reputation vendors.
Players may also go through these dungeons multiple times if they're seeking particular pieces of equipment. Generally, groups will choose between "need" and "greed" options, and the game will roll a 100-sided die to determine who wins the item. In raids, guilds frequently opt for DKP (dragon kill points) to determine who wins loot. Most of the frustration players experience in this game comes from wanting a certain piece of equipment, but not getting it because they lose the dice roll or don't have enough DKP, or their guild chooses to give the piece of equipment to someone else.
If nobody wants an item, someone with the enchanting skill may "disenchant" or "DE" an item and turn it into enchanting materials. These materials, or "mats," players usually put on the auction house in a major city, and win gold by doing so.
Its gameplay lasts for many years, doing what MMOs offer. It has often been called "addictive" due to its long lasting extreme fun.
Like all Blizzard expansion packs,The Burning Crusade improved upon the existing gameplay while adding new elements. The biggest change was making Paladins and Shamans classes available to both the factions, thus balancing the two factions in the game. The expansion also saw the introduction of "Arenas" where teams do battle in a deathmatch style match. This mode of gameplay has become increasingly popular over the last two years. A lot of sponsered tournaments are held throughout the world with the arenas serving as the setting. This gameplay mode and the resulting tournaments has seen World of Warcraft inch towards the status of an e-Sport.





This "Chest" contains World of Warcraft, World of Warcraft: The Burning Crusade, World of Warcraft game guide and The Burning Crusade game guide.
The "World of Warcraft: Battle Chest" features the original "World of Warcraft" and it's expansion "World of Warcraft: The Burning Crusade" as well as game guides for both.The game's universe begins in the world where Warcraft 3: Frozen Throne left off. The game tells most of its story through quests and dungeons, but the world largely is not changed by groups completing certain major challenges, like defeating Illidan. Players can be many of the races found in the Warcraft universe. In WoW, the races are divided evenly into two factions: Horde and Alliance.
Alliance Races
- Human
- Dwarf
- Night Elf
- Gnome
- Draenei (dran-eye)*
Horde Races
- Orc
- Undead (AKA Forsaken)
- Tauren
- Troll
- Blood Elf*
*Races included in The Burning Crusade.
The game has 9 character classes, all with their own unique abilities and "talent" trees, similar to Diablo's skill trees. The classes are:
- Paladin
- Warrior
- Rogue
- Priest
- Druid
- Warlock
- Hunter
- Mage
- Shaman
Gameplay
First off you should know that the Horde and the Alliance area almost always at war and if you are in a PvP (player versus player) realm players from the other faction will most likely be constantly battling it out.Initially, players will do literally hundreds of quests from level 1 to 70 (the upcoming expansion Wrath of the Lich King will extend the level cap to 80). Players typically hotkey their abilities and use them as they become available after "cooldowns." The 9 classes have greatly varying capabilities and can change their role in a group depending on how they allocate their Diablo-like talent points. For example: a priest is typically responsible for healing a group, but later in the game can choose a Shadow specialization, thereby making them more suitable for dealing damage. Many of a class's core abilities, however, will remain intact, and the player must, in fact, continue using these spells. Example: a rogue will always use stealth.
Quests provide experience points, money, and sometimes items as rewards. Experience is required to rise in levels, and money is used to buy things like mounts which become available at level 30.
WoW does not leave dungeons in the open world. It "instances" them on non-realm servers. The word instance is more of a software term which means "another copy." If someone opens two internet explorer or Firefox windows, for example, it can be said that the user is running two "instances" of a program.
It's not unusual during times of realm problems for players to be disconnected or exprience lag, and those in dungeons, battlegrounds, and raids are entirely unaffected. Example: the Malfurion server can be lagging or experiencing other issues like random disconnects, but a group in Shadowfang Keep will experience no such problems.
Instances have their own quests, and usually require killing the end boss or collecting an item. Later in the game, reputation becomes more important, and players will run these instances after completing quests so they can earn recipes and other useful items from reputation vendors.
Players may also go through these dungeons multiple times if they're seeking particular pieces of equipment. Generally, groups will choose between "need" and "greed" options, and the game will roll a 100-sided die to determine who wins the item. In raids, guilds frequently opt for DKP (dragon kill points) to determine who wins loot. Most of the frustration players experience in this game comes from wanting a certain piece of equipment, but not getting it because they lose the dice roll or don't have enough DKP, or their guild chooses to give the piece of equipment to someone else.
If nobody wants an item, someone with the enchanting skill may "disenchant" or "DE" an item and turn it into enchanting materials. These materials, or "mats," players usually put on the auction house in a major city, and win gold by doing so.
Its gameplay lasts for many years, doing what MMOs offer. It has often been called "addictive" due to its long lasting extreme fun.
Game Expansions
The Burning Crusade
Box Art Released on, The Burning Crusade was the first expansion pack released for the highly popular World of Warcraft. Apart from increasing the level cap to 70, the game also added two new playable races,Draenie for theand Blood Elves for the Horde.Like all Blizzard expansion packs,The Burning Crusade improved upon the existing gameplay while adding new elements. The biggest change was making Paladins and Shamans classes available to both the factions, thus balancing the two factions in the game. The expansion also saw the introduction of "Arenas" where teams do battle in a deathmatch style match. This mode of gameplay has become increasingly popular over the last two years. A lot of sponsered tournaments are held throughout the world with the arenas serving as the setting. This gameplay mode and the resulting tournaments has seen World of Warcraft inch towards the status of an e-Sport.
| Game Name | World of Warcraft: Battle Chest |
| Platform(s) | |
| Publisher(s) | |
| Developer(s) | |
| Genres |
|
| Themes |
Add a new theme
|
| Original US Release |
Oct. 30, 2007
need a fuzzy date? |
| Original US Release |
know the real date? |
| Aliases | |
| ESRB |
ESRB: T
|
| PEGI |
PEGI: 12+
|
My Played Games
a list of 33 items by Sevan
a list of 33 items by Sevan




















































































