They started to artificially inflate health pools starting with Cataclysm as a way of trying to change the way people play. If you are leveling straight through the expansions you go fairly organically from 10 hp or whatever at level 1 to 18,000hp as a fresh 80. From 81-85 you go from 18k to 80k hp, and I haven't played in a while now, but I imagine tanks that have really good gear have 250-300k hp. I don't know much about the numbers behind what they did, but they tinkered with the base health pools from 81-85 (and beyond, I assume) and itemized stamina on gear so that tanks wouldn't go from full health to dead in one shot, like they did on a boss fight in wotlk. The one shotting of tanks led to healers just spamming the same basic, low mana cost heal on tanks over and over again, Blizzard didn't like that and nerfed healers in conjunction with the big health pools. Whether Blizzard thought that players were lazy, or it was their own fault I can't remember from the blue posts, but this is what they ended up with to prevent that type of play.
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