@Fredchuckdave said:
@FMinus: Again you're almost certainly someone who didn't actually progress through Sunwell pre 3.0; ask any of the high end raiders and they'll tell you old school Sunwell was the best experience they had, and it was; good times. Ulduar is a competent instance for sure but it still has a lot of filler easy bosses en route to difficult ones. Also how is Sunwell filler? M'uru easily killed more guilds than any other boss ever, the whole instance was a server destroyer with several hundred guilds dying on each and every boss including about 20 of the top 30 guilds in the US; that's the hardest raid ever made period champ.
At least I wasn't dumb enough to throw a weird ass random statistic at you for no reason. Of the top 10 best raid encounters ever designed, 5 or 6 of them were in Sunwell which of course had 6 bosses.
Can even toss you a list if you like:
1. Kalecgos
2. Four Horsemen
3. Kael
4. KJ
5. M'uru
6. Yogg 0
7. Vashj
8. Eredar Twins
9. C'thun
10. Felmyst
I'm not fighting you on your opinion, you have your own, I'm just stating mine.
Black Tempe patch released 22. May 2007, the raid instance which the whole expansion revolved around Illidan and the Black Temple (aka final raid boss of the expansion)
Sunwell patch released 25. March 2008, 8 months after the supposedly final raid instance with additional content for the non-raiders (daily quest zone & a 5 man instance)
without this patch there would be about 15 months until the patch 3.xx which initiated the Wrath of The Lich King code. And considering they didn't expect people to clear Black Temple and Mt. Hyjal in about a month or less, people got bored in about 5 months raiding BT and unsubbed, so they had to make a filler raid which had exactly nothing to do with the expansion what-so-ever up to that point. They made the raid instance insanely hard for everyone who wasn't fully decked out in T6 and T6 weaponry, and even those had a hard time, like you said. They tried to calm the mass exodus between Black Temple by releasing Zul'Aman (again a random troll instance nothing to do with the main story), but it didn't do much good, cause it felt like a 5 man dungeon to decked out guilds.
Also this is the reason why they gated the final instance of Wrath of the Lich King so people wouldn't clear it in like 2 weeks time, so they gated it for months - and even that wasn't enough so they had to introduce a new filler raid in the end known as Ruby Sanctum, which again same as Sunwell was insanely hard, even tho it was only one boss.
That said, the first cockblock in sunwell for us was Brutallus with his huge HP and the DPS required to take him down, Kalec went donw relatively fast, but Brutallus took us a week, since about 40% of our core raiders quit about 5 month into BT due to nothing new to do.
EDIT: For me and my guild, the hardest boss in TBC was Vashj, we wiped on her for about two weeks raiding really insane hours, cause we didn't have the gear for the DPS in the last phase, where the spore bats shat poop on the ground and soon the whole room was covered in pain.
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