The Big Long List of New Stuff

#1 Posted by RedRoach (1191 posts) -

This is a big long, very unorganized list of new stuff that I compiled while listening to the Blizzcon panels, it doesn't go completely in depth to every new thing, but it gives a general sense of the new stuff.

New Continent

  • One single content for new zones: Pandaria. Influenced by asian architecture but still feels like WoW.
  • Auction House and bank in new continent, no more going back to Orgrimmar to bid.
  • No flying in Pandaria until level 90 (new level cap) to create a better questing experience.
  • 5 new zones in Pandaria, each larger than Twilight Highlands (that's pretty big)
  • Pandaria has been hidden and untouched by fog since the Sundering thousands of years ago. the Cataclysm cleared the fog and Pandaria has been discovered by the Alliance and Horde.
  • Alliance and Horde destroy the continent to salvage resources which have been vastly depleted since the Cataclysm.

New Race: Pandaren

  • Some Pandaren have gotten "wanderlust" and left Pandaria on a giant turtle, these are the Panderen that you can play as.
  • You will start at level 1 and neutral, at level 10 you choose to join the Horde or Alliance.
  • Pandaren can play as a hunter, mage, monk, priest, rogue, shaman, and warrior.
  • Pandaren racial telents:
  • Epicurean - Increase the stat benefit from food by 100%
  • Gourmand - Cooking skill increased by 15 ( accompanied by new cooking system)
  • Inner Peace - Your rested Experience bonus lasts twice as long
  • Bouncy - %50 less falling damage

New Class: Monk

  • Brewmaster: Tank
  • Mistweaver: Healer
  • Windwalker: melee DPS
  • Not a hero class - starts at level 1.
  • Martial Arts based.
  • Lots of new animations.
  • Any race can play monk except Worgen and Goblin.
  • Primarily fight with hands and feet, use weapons for finishers (sounds much like rogues)
  • Focus on staves and fist weapons as well as one handed axes, maces, and swords.
  • Off hands for healers.
  • Leather armor (Agility for DPS and tank, intelect for healing)
  • Chi (much like rogue energy) used for jab and roll.
  • Jab generates light and dark force which is the primary resource for all other abilities.
  • NO AUTO ATTACK, push a button, something happens.

New Talent System:

  • Goal: to eliminate cookie cutter builds that everyone has, offer true hybridization. To stand next to a player with the same spec and have dfferent talents
  • Separated into 3 categories
  • Class abilities (every player of that class gets that ability, no matter spec.)
  • Spec abilities (only arms warriors get x ability, while fury warriors do not)
  • Talents (Completely separated from spec now)
  • Pick your spec at level 10, this will determine what spec abilities you get over time.
  • Earn talent pint every 15 levels.
  • One talent tree per class.
  • Every 15 levels you choose between one of 3 options in a category like survivability, mobility self healing etc etc Eg. at level 15 as a rogue I choose between 3 different mobility talents, a sprint ability that increases movement speed, a teleport or a cool down eliminator.
  • No mandatory talents, every choice is based on playstyle and preference.

Scenarios:

  • Staged experiences much like a cross between group quests and dungeons
  • Example used: Stage 1 - Kill 25 cobolts. stage 2 - Escort children back to town. stage 3 - kill boss
  • Every scenario has a different amount of players, some require 3, some 7, some 10 etc etc
  • No class roles, very fast queues
  • Earn valor towards new gear

Challende Mode Dungeons:

  • 5 man, time trial dungeons
  • Earn bronze, silver, or gold medals
  • Normalized gear, every person goes in equal, meaning that it is based entirely on skill and coordination
  • Earn cool looking gear with no stats (works with new transmogriphy feature, where you can make any piece of gear look like what you want. So you can have the new gear with the best stats, but still look like how you want.

Pet Battle system:

  • Yo guys it's pokemon, no seriously. Catch pets in the wild, battle them to train them, level and then fight other players in turn based combat

Dungeons:

  • 9new dungeons
  • 6 in Pandaria
  • Level 90 heroic remakes of Scholomance and Scarlet Monastery

Raids:

  • 3 raids at launch
  • World raid bosses return

Questing

  • Increased focus on max level quests
  • Questing incentives for pvpers and raiders
  • More quest choices, less linear

PVP:

  • New battlegrounds
  • Stranglethorn Diamond mines (payload)
  • Valley of Power (Murderball)
  • Azshara Crater (DOTA)
  • New Arena
  • Resilience is now a base stat, even without pvp gear you have some resilience, this helps new players play pvp

Ranged weapons

Hunter minimum range - gone

Hunter melee weapon - gone

Ranged slot for all other classes - gone

Relics - gone

Rogues and warriors will throw melee weapons, wands are now main hand weapon

Guns, crossbows and bows are HUNTER ONLY

Automatically learn spells, no going back to learn spells

Story:

  • No main antagonist (Arthas, Illidan, Deathwing) story focuses on an all out Alliance vs. Horde war, as well as many new races as antagonists.
#2 Posted by BongChilla (215 posts) -

Bringing back the world raid bosses is awesome. I'm a little sceptical on the talent changes but open minded.

People can make fun of the Pokemon thing all they want, I won't touch it.

Overall I'm excited for this xpac, some big changes are needed.

#3 Posted by SmilingPig (1337 posts) -

If they could find a way to drastically stop hacking and gold selling, my girlfriend and myself would be back in.

#4 Posted by TaliciaDragonsong (8698 posts) -

Scenarios sound decent, only thing I'm looking forward too.
But I guess Lotro skirmishes are still my favorite cup of tea.

#5 Posted by thsmith (8 posts) -

Cool, thanks. Wonder what the Pandarens' mounts will be?

#6 Posted by EuanDewar (4892 posts) -

@thsmith said:

Cool, thanks. Wonder what the Pandarens' mounts will be?

I hope it's just another Panda. Like, one with crippling depression.

#7 Posted by Knetic2341 (243 posts) -

@EuanDewar said:

@thsmith said:

Cool, thanks. Wonder what the Pandarens' mounts will be?

I hope it's just another Panda. Like, one with crippling depression.

I'll be disappointed if it isn't that now.

#8 Posted by SeriouslyNow (8534 posts) -
@TaliciaDragonsong said:
Scenarios sound decent, only thing I'm looking forward too. But I guess Lotro skirmishes are still my favorite cup of tea.
A Lieutenant has joined the battle!
#9 Posted by coakroach (2490 posts) -

I quit WoW after Burning Crusade and... daaaaaaamn

I'd be tempted to jump back on board just to see all of this insane shit, but fuck paying monthly subscriptions.

#10 Posted by UnrealDP (1222 posts) -

I think this is the fifth time i've gotten the impulse to play WoW again, but the other four times i jumped in ended in me playing for a week and canceling my subscription out of boredom...

#11 Posted by Milkman (16664 posts) -

Oh god...I can feel the temptation building inside me. No, no no...I won't do it! I won't do it!

Online
#12 Posted by wefwefasdf (6729 posts) -

@Milkman said:

Oh god...I can feel the temptation building inside me. No, no no...I won't do it! I won't do it!

Having the same problem. I just need to hold out until Skyrim comes out... Hurry Skyrim! Hurry!

#13 Posted by TaliciaDragonsong (8698 posts) -
@SeriouslyNow said:
@TaliciaDragonsong said:
Scenarios sound decent, only thing I'm looking forward too. But I guess Lotro skirmishes are still my favorite cup of tea.
A Lieutenant has joined the battle!
A roar echoes across the west farms!
#14 Posted by BionicRadd (617 posts) -

@SmilingPig said:

If they could find a way to drastically stop hacking and gold selling, my girlfriend and myself would be back in.

If youre worried about your own account, authenticators and a decent password will do wonders. You don't even have to put in the auth code every time you login.

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