Something went wrong. Try again later
    Follow

    World War III: Black Gold

    Game » consists of 2 releases. Released Oct 16, 2001

    War has broken out. The oil fields are running dry. Play as USA, Russia or Iraq in this Real Time Strategy game and help secure the remaining resources for your respective nations.

    Short summary describing this game.

    No recent wiki edits to this page.

    Story

    A secret United Nations think-tank researching world oil production has arrived at a shocking conclusion that the oil reserves have plunged to perilously low levels and within a few years all oil reserves will run out. Without the time required to switch to an alternative energy source for most of the developed world, the UN General Assembly called for all oil fields to be placed within their control to stop the total collapse of the world economy and stop the pandemonium and anarchy expected by such a crisis. With OPEC countries unwilling to hand over the oil supply the UN drafts a resolution to forcible capture all oil reserves in the world beginning with Middle East. Play as the USA, Russia or Iraq and help defend and take over as many resources as you can.

    Gameplay

    Campaign

    Tutorial modes exit of all 3 classes and each class (USA, Russia, Iraq) have 2 campaign modes. At the beginning of the game only USA campaign mode 1 is available for the player. This must be first completed before Russia mode 1 and Iraq mode 1 are unlocked. After all campaign mode 1's are completed, campaign mode 2 is unlocked for USA. Completing USA mode 2 unlocks subsequent campaign modes.

    Skirmish

    Start a single player game using network scenario which can be edited using in-game map editor. There are 3 skirmish modes each with different victory conditions.

    Destroy Structures

    • Victory Condition - Destroy all enemy buildings
    • Technology - Use monies available to research and build new technology, weapons and vehicles.
    • Economy - Gain more money by capturing oil fields and building oil mines and oil shafts. Supply power to then by building generators for constant production.

    Limited Cost Battle

    • Victory Condition - Destroy all enemy buildings
    • Technology - Use monies available to research and build new technology, weapons and vehicles.
    • Economy - You have limited amount to money to win the battle with. There is no way of earning more money meaning careful planing and expenditure of available resources

    Tech War

    • Victory Condition - Destroy all enemy structures
    • Technology - All technologies are available from the start to both parties. No need to research new technologies, weapons or vehicles.
    • Economy - Gain more money by capturing oil fields and building oil mines and oil shafts. Supply power to then by building generators for constant production.

    Multiplayer

    Test your skills again human opponents using a LAN based network.

    Online

    Using WarNet you can play online joining existing channels or creating new ones. Play with up to sixteen players, each color coded. Make and break alliances as you go. Choose existing game modes or create new game ones. All online stats are tracked with WarNet's battle statistics option.

    Classes

    All 3 classes are well balanced and each have their own advantage but all have the same basic use of technology. All three sides use tanks and helicopters as their main armament. Russians are good are manufacturing vehicles as well as have to most knowledge of using chemical weapons to kill enemies and capture their vehicles. The Iraqis get truck bombs and SCUD missile launchers for their ambush style attack but can also procure chemical weapons. The US gets long-range motors that can deliver air strikes from F-15's and B-2 bombers but can also stealth technology for ambush and sneak attacks.

    USA

    The USA has fast production capacities as well as a large group of skilled scientist and engineers. This makes then quickly unlock new technologies. Good intelligence enables them to study future battle areas well in advance of the enemy. Logistics is a hindrance due to war taking place far away from home, this makes Americas was effort primarily a question of transport, supply and movement.

    Russia

    Russia has a huge stockpile of military equipment such as vehicles and weaponry however some of it is outdated and not as modern as its enemies. The use of internationally banned weapons still plays a big part in their strategy. Old technologies have its advantages as it’s inexpensive to produce and easily repairable making it very effective on the battlefield. Neglection of scientific research has lead to a slow development of new technologies.

    Iraq

    Iraqi military power is weak. It has a large army but suffers from shortages and generally has very little to no equipment. Foreign companies wanting to make huge monetary gains will break the arms embargo and supply an assortment of goods for the right price. With the greatest knowledge of the local terrain, locating oil reserves and exploiting them is an easy task. Furthermore its forced can perfectly camouflage into the landscape and deal kamikaze like blows and ambushes to the enemy.

    Units

    USA
    M1025A2 Hummer
    M1025A2 Hummer
    Stats
    Armor: None
    Speed: Fast
    Weaponry: M60 or machine gun or M29 grenade launcher
    Additional Equipment: Screemer, Advanced Sensors Unit
    Russia
    UAZ-469
    UAZ-469
    Stats
    Armor: None
    Speed: Fast
    Weaponry: 7.62 PK machine gun
    Additional Equipment: None
    Iraq
    Willis
    Willis
    Stats
    Armor: None
    Speed: Fast
    Weaponry: Machine gun, launcher for 9M111 anti-tank missiles
    Additional Equipment: Filter, Decoy shooter

    USA
    M1 Abrams
    M1 Abrams
    Stats
    Armor: Heavy made of steel
    Speed
    : Limited
    Weaponry: 120-mm gun
    Additional Equipment: Filter, Decoy scooter FCR
    Other Fleet: M2 Bradley, AMX Leclerc, M109 Palladin
    Russia
    T-80
    T-80
    Stats
    Armor: Heavy, made of steel
    Speed: Slow
    Weaponry: 125-mm gun
    Additional Equipment: Filter, Decoy scooter, FRC
    Other Fleet: 2S3 Akatsai, BRT-60PB
    Iraq
    T-72
    T-72
    Stats
    Armor: Medium-heavy, made of steel
    Speed: Slow
    Weaponry: 12-mm gun
    Additional Equipment: Filter, FRC
    Other Fleet: Scorpion

    USA
    AH 64 Apache
    AH 64 Apache
    Stats
    Armor: Heavy, synthetic
    Speed: Fast
    Weaponry: (2 mounting bars) 30mm-M230 gun, smart
    Hellfire or Stringer Missiles, dumb Hydra rockets.
    Additional Equipment: Decoy shooter, FRC
    Other Fleet: AH1 Cobra, RAH 66-Commanche, UH-60
    Backhawk, CH47D Chinook
    Russia
    Mi-26
    Mi-26
    Stats
    Armor: Medium-heavy, made of steel
    Speed: Fast
    Weaponry: (2 mounting bars) Chain-firing gun or smart
    anti-tank missiles - 9P149 type Sthurm, or non-guided
    UB-32's
    Additional Equipment: Decoy shooter, FRC
    Other Fleet: Ka-50 Kamov, Ka-29 TB, Mi-26, Mi-8
    Iraq
    Mi-6
    Mi-6
    Stats
    Armor: Medium-heavy, made of steel
    Speed: Fast
    Weaponry: None
    Additional Equipment: None
    Other Fleet: SA-330 Puma

    USA
    Camcopter
    Camcopter
    Stats
    Armor: None
    Speed: Fast
    Weaponry: None
    Additional Equipment: None
    Other Fleet: Patroit
    Russia
    9P117 SCUD
    9P117 SCUD
    Stats
    Armor: Light, made of steel
    Speed: Slow
    Weaponry: SCUD missiles
    Additional Equipment: Filter
    Other Fleet: BM-21 Rocket Artiller, ZRK-SD Romb
    Iraq
    Al Hussein
    Al Hussein
    Stats
    Armor: Very light, made of steel
    Speed: Slow
    Weaponry: Al Hussein missiles
    Additional Equipment: Filter
    Other Fleet: Astros, Type 63

    USA
    Challenger
    Challenger
    Stats
    Armor: Light, made of steel
    Speed: Moderate
    Weaponry: None
    Additional Equipment: Filter
    Other Fleet: M113 APC, Miner, Engineering Unit
    Russia
    Engineering Unit IMR-2M
    Engineering Unit IMR-2M
    Stats
    Armor: Light, made of steel
    Speed: Moderate
    Weaponry: None
    Additional Equipment: None
    Other Fleet: GMZ-3, ZSU-23-4 Shilka
    Iraq
    Engineering Unit Dachs
    Engineering Unit Dachs
    Stats
    Armor: Medium-heavy, made of steel
    Speed: Moderate
    Weaponry: None
    Additional Equipment: Filter
    Other Fleet: Roland II, Fuchs A4, 40 Ford Pickup, Ural-375,
    EPG, Miner

    Structures

    Like Units structures are also class based and each class has slight variations.

     Turret
    Turret

    The basic structures which all classes get are Power Generation, Airports, Landing zones, Supply centers, Nests and Shafts. The others depend upon the military capability of the nation. The US has variations of Turrets and a lot of protective structures such as Jammers and Bomb control whereas Russia has more attacking structures like anti-rocket and tank cannons. Iraq has more espionage based structures such as saboteur and spy centers.

    System Requirements

    Minimum

    • Pentium II 266 MHz
    • 64 MB RAM
    • 3D graphics card with 8MB
    • 4x CD Rom drive
    • Direct X 8.0
    • 800MB hard diskspace

    Recommended

    • Pentium III 500 MHz or higher
    • 128 MB RAM
    • 800MB hard diskspace
    • 3D graphics card with 16MB
    • 8x CD Rom drive or faster
    • 16 BIT PCI soundcard
    • Direct X 8.0 or higher
    sizepositionchange
    sizepositionchange
    positionchange
    positionchange
    positionchange
    bordersheaderpositiontable
    positionchange

    This edit will also create new pages on Giant Bomb for:

    Beware, you are proposing to add brand new pages to the wiki along with your edits. Make sure this is what you intended. This will likely increase the time it takes for your changes to go live.

    Comment and Save

    Until you earn 1000 points all your submissions need to be vetted by other Giant Bomb users. This process takes no more than a few hours and we'll send you an email once approved.