The World War III: Black Gold wiki last edited by fisk0 on 10/18/13 11:35AM View full history

Story

A secret United Nations think-tank researching world oil production has arrived at a shocking conclusion that the oil reserves have plunged to perilously low levels and within a few years all oil reserves will run out. Without the time required to switch to an alternative energy source for most of the developed world, the UN General Assembly called for all oil fields to be placed within their control to stop the total collapse of the world economy and stop the pandemonium and anarchy expected by such a crisis. With OPEC countries unwilling to hand over the oil supply the UN drafts a resolution to forcible capture all oil reserves in the world beginning with Middle East. Play as the USA, Russia or Iraq and help defend and take over as many resources as you can.

Gameplay

Campaign

Tutorial modes exit of all 3 classes and each class (USA, Russia, Iraq) have 2 campaign modes. At the beginning of the game only USA campaign mode 1 is available for the player. This must be first completed before Russia mode 1 and Iraq mode 1 are unlocked. After all campaign mode 1's are completed, campaign mode 2 is unlocked for USA. Completing USA mode 2 unlocks subsequent campaign modes.

Skirmish

Start a single player game using network scenario which can be edited using in-game map editor. There are 3 skirmish modes each with different victory conditions.

Destroy Structures

  • Victory Condition - Destroy all enemy buildings
  • Technology - Use monies available to research and build new technology, weapons and vehicles.
  • Economy - Gain more money by capturing oil fields and building oil mines and oil shafts. Supply power to then by building generators for constant production.

Limited Cost Battle

  • Victory Condition - Destroy all enemy buildings
  • Technology - Use monies available to research and build new technology, weapons and vehicles.
  • Economy - You have limited amount to money to win the battle with. There is no way of earning more money meaning careful planing and expenditure of available resources

Tech War

  • Victory Condition - Destroy all enemy structures
  • Technology - All technologies are available from the start to both parties. No need to research new technologies, weapons or vehicles.
  • Economy - Gain more money by capturing oil fields and building oil mines and oil shafts. Supply power to then by building generators for constant production.

Multiplayer

Test your skills again human opponents using a LAN based network.

Online

Using WarNet you can play online joining existing channels or creating new ones. Play with up to sixteen players, each color coded. Make and break alliances as you go. Choose existing game modes or create new game ones. All online stats are tracked with WarNet's battle statistics option.

Classes

All 3 classes are well balanced and each have their own advantage but all have the same basic use of technology. All three sides use tanks and helicopters as their main armament. Russians are good are manufacturing vehicles as well as have to most knowledge of using chemical weapons to kill enemies and capture their vehicles. The Iraqis get truck bombs and SCUD missile launchers for their ambush style attack but can also procure chemical weapons. The US gets long-range motors that can deliver air strikes from F-15's and B-2 bombers but can also stealth technology for ambush and sneak attacks.

USA

The USA has fast production capacities as well as a large group of skilled scientist and engineers. This makes then quickly unlock new technologies. Good intelligence enables them to study future battle areas well in advance of the enemy. Logistics is a hindrance due to war taking place far away from home, this makes Americas was effort primarily a question of transport, supply and movement.

Russia

Russia has a huge stockpile of military equipment such as vehicles and weaponry however some of it is outdated and not as modern as its enemies. The use of internationally banned weapons still plays a big part in their strategy. Old technologies have its advantages as it’s inexpensive to produce and easily repairable making it very effective on the battlefield. Neglection of scientific research has lead to a slow development of new technologies.

Iraq

Iraqi military power is weak. It has a large army but suffers from shortages and generally has very little to no equipment. Foreign companies wanting to make huge monetary gains will break the arms embargo and supply an assortment of goods for the right price. With the greatest knowledge of the local terrain, locating oil reserves and exploiting them is an easy task. Furthermore its forced can perfectly camouflage into the landscape and deal kamikaze like blows and ambushes to the enemy.

Units

USA
M1025A2 Hummer
Stats
Armor: None
Speed: Fast
Weaponry: M60 or machine gun or M29 grenade launcher
Additional Equipment: Screemer, Advanced Sensors Unit
Russia
UAZ-469
Stats
Armor: None
Speed: Fast
Weaponry: 7.62 PK machine gun
Additional Equipment: None
Iraq
Willis
Stats
Armor: None
Speed: Fast
Weaponry: Machine gun, launcher for 9M111 anti-tank missiles
Additional Equipment: Filter, Decoy shooter

USA
M1 Abrams
Stats
Armor: Heavy made of steel
Speed
: Limited
Weaponry: 120-mm gun
Additional Equipment: Filter, Decoy scooter FCR
Other Fleet: M2 Bradley, AMX Leclerc, M109 Palladin
Russia
T-80
Stats
Armor: Heavy, made of steel
Speed: Slow
Weaponry: 125-mm gun
Additional Equipment: Filter, Decoy scooter, FRC
Other Fleet: 2S3 Akatsai, BRT-60PB
Iraq
T-72
Stats
Armor: Medium-heavy, made of steel
Speed: Slow
Weaponry: 12-mm gun
Additional Equipment: Filter, FRC
Other Fleet: Scorpion

USA
AH 64 Apache
Stats
Armor: Heavy, synthetic
Speed: Fast
Weaponry: (2 mounting bars) 30mm-M230 gun, smart
Hellfire or Stringer Missiles, dumb Hydra rockets.
Additional Equipment: Decoy shooter, FRC
Other Fleet: AH1 Cobra, RAH 66-Commanche, UH-60
Backhawk, CH47D Chinook
Russia
Mi-26
Stats
Armor: Medium-heavy, made of steel
Speed: Fast
Weaponry: (2 mounting bars) Chain-firing gun or smart
anti-tank missiles - 9P149 type Sthurm, or non-guided
UB-32's
Additional Equipment: Decoy shooter, FRC
Other Fleet: Ka-50 Kamov, Ka-29 TB, Mi-26, Mi-8
Iraq
Mi-6
Stats
Armor: Medium-heavy, made of steel
Speed: Fast
Weaponry: None
Additional Equipment: None
Other Fleet: SA-330 Puma

USA
Camcopter
Stats
Armor: None
Speed: Fast
Weaponry: None
Additional Equipment: None
Other Fleet: Patroit
Russia
9P117 SCUD
Stats
Armor: Light, made of steel
Speed: Slow
Weaponry: SCUD missiles
Additional Equipment: Filter
Other Fleet: BM-21 Rocket Artiller, ZRK-SD Romb
Iraq
Al Hussein
Stats
Armor: Very light, made of steel
Speed: Slow
Weaponry: Al Hussein missiles
Additional Equipment: Filter
Other Fleet: Astros, Type 63

USA
Challenger
Stats
Armor: Light, made of steel
Speed: Moderate
Weaponry: None
Additional Equipment: Filter
Other Fleet: M113 APC, Miner, Engineering Unit
Russia
Engineering Unit IMR-2M
Stats
Armor: Light, made of steel
Speed: Moderate
Weaponry: None
Additional Equipment: None
Other Fleet: GMZ-3, ZSU-23-4 Shilka
Iraq
Engineering Unit Dachs
Stats
Armor: Medium-heavy, made of steel
Speed: Moderate
Weaponry: None
Additional Equipment: Filter
Other Fleet: Roland II, Fuchs A4, 40 Ford Pickup, Ural-375,
EPG, Miner

Structures

Like Units structures are also class based and each class has slight variations.

Turret

The basic structures which all classes get are Power Generation, Airports, Landing zones, Supply centers, Nests and Shafts. The others depend upon the military capability of the nation. The US has variations of Turrets and a lot of protective structures such as Jammers and Bomb control whereas Russia has more attacking structures like anti-rocket and tank cannons. Iraq has more espionage based structures such as saboteur and spy centers.

System Requirements

Minimum

  • Pentium II 266 MHz
  • 64 MB RAM
  • 3D graphics card with 8MB
  • 4x CD Rom drive
  • Direct X 8.0
  • 800MB hard diskspace

Recommended

  • Pentium III 500 MHz or higher
  • 128 MB RAM
  • 800MB hard diskspace
  • 3D graphics card with 16MB
  • 8x CD Rom drive or faster
  • 16 BIT PCI soundcard
  • Direct X 8.0 or higher

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