Overview
<span>The</span> following features have been confirmed by Team 17:
- <span><span>An extended editing <span>of</span></span> <span>the</span> download-only Worms game releases for consoles.</span>
- <span>Steam will be implemented into <span>the</span> game and <span>the</span>re will be Steam achievements.</span>
- <span>It will be initially distributed via Steam and <span>the</span>n shortly in retail.</span>
- Will come with a level editor.
- Will support Windows XP and above, also it will run on Macs.
- <span>"should run well on a wide range <span>of</span> PC's from Netbooks through to powerful desktops."</span>
- <span><span>The</span>re will be Pre-order bonuses, <span>the</span>se will be:</span>
- 10% discount.
- 24-Hour early access.
- 6 exclusive pre-order hats
- 10 exclusive pre-order forts
- Exclusive hat to Team Fortress 2 called ´´Lumbricus Lids´´ witch contains Helmet and Holy hand Grenades (sticked toge<span>the</span>r as one item) To people that bought ´´Worms Reloaded´´before September 2, 2010.
Singleplayer/Updates
Worms Reloaded also have Singleplayer with ´´story´´ That has 1-30 Levels and 30-35 as Bonus levels that are buyable with your Gold that you earn in finishing levels. With <span>the</span> gold you earn you can also buy hats and weapons and o<span>the</span>r stuff.
Update 22 Dec 2010 - Community pack that included
<span>The</span> community pack contains: -
- 5 Single Player Missions
- 3 New Multiplayer Maps
- 3 New Hats
- 3 New Gravestone
And <span>the</span>re were Team fortress 2 update witch gave 50% <span>of</span>f <span>the</span> price and added
ALL TF2 Class head item
Gravestones
Some forts
Multiplayer
<span>The</span> multiplayer has plenty <span>of</span> game modes.
Ranked!
Standard = <span>The</span> easyest one that means you got loads <span>of</span> rope and jetpack to start with
Pro = Harder gameplay for better players (low on rope and no jetback and so on)
Crazy Crates = Usual deathmatch like always but 5 crates drop every turn witch can be deadly
Fort = Castle Deathmatch
Bazookas and Grenades = Deathmatch , players only have 2 weapons like <span>the</span> title says
You can play all listed game modes in Custom game with 2-4 players.
Or enchanted versions <span>of</span> <span>the</span> game modes or your own gamemodes you create.
Also you can play Rope Race ( not in Rated )
Weapons and Items*
- Bazooka - an explosive projectile that detonates on impact (50 damage)
- Grenade - a bouncing explosive projectile with a timed detonation (50 damage)
- Cluster Bomb - a bouncing explosive projectile with a timed detonation that bursts into smaller explosives
- Banana Bomb - same as cluster bomb, but does much more damage
- Petrol Bomb <span>- an explosive projectile that detonates on impact and spreads a small amount <span>of</span> fire</span>
- Ninja Rope - a movement tool that allows worms to attach to and swing from any surface
- Jetpack <span>- a movement tool that allows worms to fly through <span>the</span> air as long as fuel lasts</span>
- Blow Torch - a tool that allows a worm to burrow a tunnel through solid materials
- Girder <span><span>- a tool that creates a short span <span>of</span> solid material within a large radius <span>of</span></span> <span>the</span> worm that uses it</span>
- Pneumatic Drill <span>- <span>the</span> worm drills a long distance straight down through any solid material</span>
- Fire Punch - an uppercut punch that deals 30 damage and knocks back any forward-adjacent enemy
- Dragonball - a forward-directional punch
- Prod - pushes any forward-adjacent enemy ahead slightly
- Baseball Bat <span>- launches any forward-adjacent enemy a long distance with trajectory as aimed by <span>the</span> batter</span>
- Sentry Gun - a stationary turret that automatically fires on any enemy worms that move within its range
- Electromagnet <span>- drop a stationary magnet that can be toggled to ei<span>the</span><span>r repel or attract all projectiles that move within its large range <span>of</span> effect</span></span>
- Sheep - a walking, leaping remote-detonated explosive that deals up to 75 damage
- Super Sheep <span>- same as a sheep, but instead <span>of</span> exploding, it takes flight to be manually flown into a target</span>
- Holy Hand Grenade - a dropped explosive with timed detonation that deals up to 100 damage
- Homing Missile - an explosive projectile that seekings any target marked
- Mine - a dropped explosive with proximity detonation
- Dynamite - a dropped explosive with timed detonation that deals up to 75 damage
- Airstrike <span>- 5 missiles from <span>the</span> sky explode across designated area; not available on cave maps</span>
- Napalm Strike <span>- 5 missiles from <span>the</span> sky airburst and drop fire across designated area; not available on cave maps</span>
- Poison Strike - 5 missiles that Poison all worms that it hits. Deplete 5 health every turn.
- Bunker Buster <span>- a single explosive bomb drops from <span>the</span> sky and burrows through any solid material up to a medium distance before exploding, though it will also explode upon contact with any worm</span>
- Super Bunker Buster - same as a bunker buster, but upon exploding, also creates multiple horizontal explosions in both directions
- Earthquake <span>- causes <span>the</span> entire map to shake violently for a few seconds, randomly moving all worms, crates, mines, etc.</span>
- <span>Buffalo <span>of</span> Lies</span> <span><span>- deploys a walking buffalo that explodes on contact with a surface or worm in front <span>of</span> it, dealing medium damage and spawning ano</span><span>the</span>r buffalo; this continues until 6 buffalos have been spawned</span>
- Gas Pump <span>- sprays poison gas forward for a few seconds, easily filling systems <span>of</span> tunnels</span>
- Concrete Donkey <span>- a massive concrete donkey falls from <span>the</span> <span>sky and obliterates an entire column <span>of</span></span> <span>the</span> map underneath it; not available on cave maps</span>
- Armageddon <span>- an apocalyptic meteor barrage wreaks terrible havoc across <span>the</span> map</span>
- Ferrets <span>- 3 ferrets that hug <span>the</span> surface that <span>the</span>y are placed on and continue walking along it until each contacts any worm, causing it to explode for 10 damage</span>
- Termites <span>- 3 termites that burrow through any solid material in random directions for a few seconds, creating a small network <span>of</span> tunnels</span>
- Worship <span><span>- deploys an idol statue that causes all enemy worms to lose 2 health while all <span>of</span></span> <span>the</span> users worms gain 2 health; <span>the</span> idol can be destroyed</span>
- Marked for Death - marks one worm, causing that worm to suffer double damage from all sources
- Invisibility <span><span>- makes all <span>of</span> a team's worms invisible to o</span><span>the</span>r players during <span>the</span> user's turn</span>
- Steal <span>- steal one item <span>of</span> choice from any player; item cannot be turn-locked</span>
- Lightning Strike <span><span>- a bolt <span>of</span> lightning strikes a location <span>of</span></span> <span>the</span> user's choosing; if a worm is hit, it is healed 30 points; if a barrel or crate is hit, it explodes; if a grave is hit, <span>the</span> dead worm is revived with 30 health</span>
- Teleport <span>- instantly move <span>the</span> worm to any unoccupied location on <span>the</span> map</span>
- Emergency Teleport <span>- instantly move all worms with low health to random locations on <span>the</span> map</span>
- Kamikaze <span>- <span>the</span> worm shoots ahead in a direction for a medium distance, stopped by nothing, dealing moderate damage to any enemy worms contacted, and <span>the</span>n dies in a small explosion</span>
- Note: this list is not yet complete.