[edit] Coming out this week, people. Here's a nice extended look:
For the first time since Worms Armageddon, series creator Andy Davidson has returned to Team 17 to develop a new Worms game. He's also not hiding the fact that he's disappointed at the turn in quality that the series has taken over the past 10 years, and claims to be committed to fixing that problem.
The following is taken from this NeoGAF thread:
http://www.neogaf.co...ad.php?t=468430
All quotes are from Andy Davidson. The order of the posts has been changed, and two posts lightly edited. For the original posts and the posts that these replies were directed towards, read the full NeoGAF thread.
The Revolution engine really is beautiful when you see it first hand, loads of nice touches and use of 3D in neat ways. It also has a running theme which will make sense when you see more of it. It's very refreshing, and the new physics engine allows a lot more scope for things to do.
I totally understand the cynicism, and also the frustration that has built up over the years. Trust me, I've felt a lot of it myself! On the one hand it's been nice that my game is still being enjoyed by people this long after I created it. It was after all never meant to be published and just for me and my mates to avoid school work, so it was designed to never end, not get boring, to not repeat. And you have to remember new people are still discovering the game.
But on the other hand for people who discovered it at the start, what happened with the game isn't the way I would have personally handled it. Which is why I walked away in 98 after Armageddon, one of the hardest things I've ever had to do but I could see where things were going. And that wasn't what I wanted for my baby as it were.
Fast forward to 2012 and where are we now then? Well I've seen the new game, and I've been up there, and the name Revolution reflects more than just the new engine. A lot has changed at Team17 recently, not just being self-published, there's a focus back on creativity and a nice mix of old and new people there now who really care about Worms, and games in general.
Revolution is being polished to the nth degree, nice touches everywhere and a bit more twisted sense of style and humour like the original Worms. It's hard to get across how good that engine looks in a short video by the way, it really is good and very refreshing which the game needs after all this time.
There's another announcement to come which will fill in some more details, and they'll be more details about the game as time goes on as well, but the people at Team17 at the moment know the importance of this title, as well as the mistakes of the past, and this is why I'm supportive of it.
This isn't a lazy Worms game, or the same Team17, and going forward I'm happy to support that as the industry really needs independent studios that foster creativity, risk taking, and people who just love games. I love games, and so did the people I saw again and the new ones I met this week.
...I can totally understand how people can [feel like the series hasn't improved since Worms Armageddon]. I myself left after Armageddon, there was a lot of pressure on the game then for various reasons and that could get in the way of things. There was a lot with Armageddon that I wasn't able to see done actually, which was incredibly frustrating.
Revolution though is the shot in the arm the series needed, and the people involved know and understand that. It's been a lot of work for them building a new engine from scratch, but it's been well worth it. It's making the game fresh again, and adding new elements to the gameplay, while still staying true to its roots. Which is why I'm happy to be back, Team17 is very different now.
I can't say much more at the moment, but I have seen Revolution and I am supportive of it. And no one is more protective of my baby than me.
We'll soon know if this truly is the true sequel to Worms Armageddon that fans have been anticipating for over a decade now. Worms Revolution is scheduled for release at the end of September.
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