Worms World Party

Worms World Party is a video game that consists of 0 releases

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More worm based mayhem.

General

Worms World Party, the seventh game in the Worms series was released in 2001.
Like all worms games, its a side scrolling turn based strategy game, the player controls one team of well armed and athletic worms versus up to 5 AI or player teams, the aim is simple.. to destroy the enemy team(s).
The game has various modes, from a fairly simple deathmatch mode where after each win, either a worm is taken off your team, or a worm is added to an AI team, thus making it much more difficult and rewarding with each win. There is also a training mode to help you perfect the art of a wind guided rocket shot, there's also a story mode and various fun multiplayer modes including online and offline Local play with up to 6 players off and online.
There is over 1000 Gamestyles, and an infinite number of custom maps and gametypes may be added.

Gameplay

    For slimy invertebrates, the worms are very agile and skilled in the art of jumping, even doing a backflip jump to get onto even higher ledges, and among other things they are able to parachute and use ninja ropes to reach otherwise unreachable places.
    Weapons greatly range from a bog standard shotgun or handgun, to the much more fun to use banana bomb, sheep bomb, holy hand grenade and my personal favorite.. The DONKEY, the Donkey is well.. a huge stone donkey that you can command to fall where you want it, bouncing up and down upon impact and blowing the general area to shit until it reaches water, usually taking a few unfortunate worms with it.

Sudden Death occurs either after an Indian Nuke Test is used, when the game gets too long or after a player initiates it (local multiplayer only).

Multiplayer

Online worm fun is where it kicks off, you can create your own team for online & offline modes, name each team member and use whatever sounds you want, upon winning you can have your national anthem play, upon being shot your worm will cry out in whatever accent you choose, gravestones are changeable, you can even create your own gravestones, maps, soundbites and pretty much everything from scratch. Sometimes you come across a team with a cock as their gravestone and harry potter sounds, which is always fun, you may decide to create your own map, be it a simple maze with explosive barrels everywhere, r for the more skilled and savvy of you, create an awesome map like Pamela Anderson stretched out naked for your team of slimy critters to wriggle all over before blowing her bazooka's off with.. a bazooka. In general pretty much everything can be edited and personalised.
Most online games involve frequent use of the ninja rope, the community has perfected their ninja skills, roping from one side of the landscape back and forth collecting items and zooming through impossible looking gaps to land gracefully on a ledge before dropping a dynamite and swinging off again.
 

Shopper, WxW, Roperace and Fly

Pretty much every online match will consist of one or more of these game rules.

Shopper is a gametype in which you must:
CBA (collect a crate before attacking)
AFR (Attack From rope)
KTL (Kill the leading player)
ABL (Attack anyone except the one in last place)

If a player breaks one or more of these rules then that player is the Cow. The other players should say "Cow" on the in-game chat to notify a break in the rules. The "Cow" will have to skip their next turn in accordance to the rules. If he or she doesn't skip, the other players may KTC (Kill the Cow) in which all players attack the Cow to remove him or her from the game and generally embarrass them.

WxW  is pretty much the same rules as a shopper game, except a lot more skill is required and you must touch a certain number of walls before attacking, usually using a ninja rope, leaving very few precious seconds to attack before running out of time, if you don't injure yourself while swinging..

RopeRace is usually played in a maze map containing a start point and a finish. You must place your worms at the start, no rope knocking (jumping from a rope to hit an enemy worm, usually into water) and first to the finish wins. Another version of this is TimeTrial RopeRace, in this gametype you have infinite time to complete the level. Once all worms have had a single turn, whoever made it to the finish in the least amount of time wins and is hailed champ!!

Fly, Like WxW Fly is based on the same rules as a Shopper game, but an extra rule FBA (Fly before attacking) is added. The player must "Fly" over the centre point of the map using a parachute or ninja rope, or any other way the player manages to do so, it will most likely be a high or wide object. Techniques of flying include letting go of the ninja rope just after bouncing off a wall to send the worm flying, or swinging around a loose pixel created from an explosion.


Weapons

WWP has 60 Weapons in all including:
Bazooka - Standard weapon with infinite ammo in most game modes, wind speed and direction strongly effects it.
Grenade - Can be tossed in any direction. Player is able to set the timer from 1-5 seconds, no wind effects.
Cluster bomb -  A red grenade that scatters a cluster of explosions upon detonation.
Mine - Proximity mine that can be dropped anywhere. When a worm gets near, it explodes unless its a dud.
Banana Bomb - Same as cluster bomb only with bananas that are much more powerful and bounce.
Shotgun - The only weapon that can be fired twice in each round, good for taking down two low health enemies.
Uzi - Spray of  bullets, not very useful for killing but good for knocking enemies into water or barrels.
Dynamite - Very powerful but cannot be thrown, but can be dropped from a rope or parachute.
Sheep - A Fluffy little sheep that packs a powerful punch when detonated.
Homing Missile -
Affected by wind, like a bazooka but it travels to where you place a cursor.
Airstrike -
Can be launched from anywhere in the level. 5 missiles that fall from the sky onto your target.
Girder
- Allows the worm to place a horizontal, Diagonal or vertical platform anywhere in mid-air.
Blowtorch -
Can be used to burn other worms or burn a tunnel into the terrain.  
Fire Punch
- A vertical melee attack that cuts through terrain.
Dragon Ball
- A horizontal, close quarters attack.
Kamikaze
- The worm sacrifices its own life, if aimed correctly, can take out another player, cuts through terrain.
White Flag
- Used to give up and therefore lose the game.
Ninja Rope
- Allows a worm to climb, swing, and rappel around the terrain. While on the rope, a worm can drop dynamite or other explosives or even parachute.
Teleport -
Allows worms to move instantly to any desired place on the terrain. Ending turn upon arrival.
Holy Hand Grenade - Huge explosion causing a lot of damage to any worm unfortunate to be in range.
Pneumatic Drill - Only useful for drilling holes to hide in, or drilling through an enemies squishy head.
Mortar - Cant control the power of this as it just fires straight, pretty hard to use if you don't know how to.
Super Sheep - Like sheep except another press of the action key/button makes it fly and controllable in mid-air.
Cattle Prod - Extremely low damage, just a little poke, mostly used for humor to poke enemies over a ledge into water.
Napalm - Like airstrike but with fire, strongly affected by wind.
Homing Pigeon - Similar to the homing missile, the pigeon is better as it can move to avoid colliding with scenery and can reach tighter places.
Letter Bomb - Like Napalm and Air Strike but it drops several letters/envelopes causing large explosions, strongly affected by wind also.
Longbow - Mid Damage ranged weapon, inaccurate at range.
Handgun - Causes small damage to worms and terrain, not worth using unless as a last resort or to finish off an enemy.
Minigun - Powerful enough to create a worm sized hole in the terrain and if every bullet hits.. maybe to kill.
Battle Axe - Close range, low power melee weapon.
Mole - Mole Jumps and burrows into land, it also explodes.
Mad Cow - Release a troop of timed cows, each causing a massive explosion.
Old Lady - Slow but deadly old woman, detonate for huge explosion.
Baseball Bat - Smack a worm and watch it fly, great to use at the start to get rid of one full health worm via water.
Bungee - Jump from a ledge using this, and you will hang there like a worm on a fishing hook, doesn't use move and you can drop explosives.
Fast Walk - Exactly what it says, lets your worms travel faster for one turn.
Skip Go - If you're hiding safely in a hole, use this to skip your move.
Low Gravity - Lets you jump higher and further.
Jetpack - a jetpack with a limit of 30 flight time, continues flight would be about 7 seconds.
Worm Select - Lets you use tab to switch your worm and then attack.
Skunk - Like all animals its explosive, but as this releases toxic gas from its arse that makes all infected worms lose 5 health each turn, the explosion is smaller.
Donkey - My favorite, a huge concrete donkey that falls where you command it to, blows up terrain with each impact and bounces straight up and down until it reaches water, on smaller fort maps this could take out the whole enemy team.
Indian Nuclear Test - Sudden Death, Rising water and poison water, get too close to the water and get sick, combined with sudden death its lethal
Suicide Bomber - Stand beside your favorite enemy and use this to self detonate, if that isn't enough it also infects the enemy with sickness(same as skunk).
Sheep Launcher - Launches sheep resulting in massive terrain and worm damage, Best shot high to avoid bouncing past the enemy.
Aqua Sheep - Exactly like Super sheep but can also go underwater.
Molotov/Petrol Bomb - Explodes on impact causing a small or large area of log lasting flame, depending on the surface its thrown on, it can spread quite a bit (eg Slopes).
Flame thrower - Affected by wind, shoots flames, great for damaging and moving worms over a ledge or closer to a barrel to then explode, Short range.
Laser Target - Gives your team a dotted aim line, great for sniping with a shotgun.
Invisibility - Online only, makes your worm invisible to the enemies.
Earthquake - Only use this if your worms are in a safe place, not near mines, water or high falls, shakes terrain usually resulting in worms going for a swim.
Mine Strike - Drops 5 Mines onto your target, mines bounce and scatter on landing.
Mole Squadron - 5 moles dropped where you want, excellent if you want some holes dug, moles explode on impact after digging (either dig into water or drop into an underground cave and explode).
Scales of Justice - Adds 2 teams health together and splits it evenly, good for stealing health from enemy worms.
Super Banana Bomb - Like cluster Bomb, only with the super powerful Banana, after initial explosion 5 more bananas emerge.
French Sheep Strike - 5 Sheep fall where you want, really funny to watch.
Priceless Ming Vase -  Ming Vase AKA Super Dynamite, pretty much the same but more powerful.
Carpet Bomb - 5 exploding and powerful Carpets/Rugs where you command,  more efficient than French Sheep.
Magic Bullet - Even more advanced than the homing pigeon, this beast will find your target, unless they're hiding in an underground cavern.


System Requirements

Pretty much any half decent PC can play, but ill copy this from the game box for anyone unsure.

Pentium 100MHz (Minimum) 
Pentium 200MHz (Recommended)
 Windows 95/98/Me/XP
2X CD-ROM Drive (Minimum)
8X CD-ROM Drive (Recommended)
32Mb RAM (Minimum)
4MB DirectX compatible Graphics Card (Minimum)
DirectX compatible Sound Card
Internet Connection (optional)


Game Name Worms World Party
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Original US Release March 16, 2001
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