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Sure, these days have almost every game sporting the newfangled 3D, but way back when, everyone had to live with plain old 2D. 2D, or two dimensions, limit the game to scrolling backgrounds, but some games even now make use of this basic concept.
Achievements are extra challenges added into video games that sometimes carry a point value or unlock bonus material, and are sometimes solely for bragging rights.
Present in most action games, where people can say cheesy stuff and get away with it. Usually spoken by the hero, before or after wasting a dude.
The value that determines how many events can take place in a character's turn in pure turn based combat as well as in the modern Fallout franchise.
There are good agents, like Elite Beat Agents and bad agents, like Agent Smith.
Used by protagonists when opening a door that is locked, or just for looking really cool.
Games often use iron sights to define precision shooting with non-scoped weapons.
Extraterrestrials appear in many video games in a variety of styles. Sometimes they're evil, sometimes they're benevolent, and sometimes they're very similar to humans.
Abductions are events in which people, animals, or things are taken by aliens and UFOs for various purposes including experimentation and other unknown reasons.
Games with stories that involve aliens invading another planet.
A secondary function for a single weapon, such as launching a grenade from a rifle.
Instrumental music, often electronic, that does not follow conventional music structures, instead using various sounds to create a mood. Ambient music can evoke many different feelings in the listener, from tranquility to creeping dread.
An applause is the act of a crowd or group of people clapping their hands, usually in response to something awesome that happened.
The game automatically saves for you when you reach certain points. Implemented in order to reduce frustration for forgetful savers.
Players can design a base or dungeon for their characters to inhabit.
A proprietary video codec (.bik/bk2 extension) developed by RAD Game Tools and used in a very large number of video games.
Winged, usually flying creatures, many of which enjoy perching on branches and defecating on unfortunate victims below.
Necessary to sustain life in organic creatures, the crimson fluid known as blood tends to make appearances when the body's structure is compromised in some way, a very, very common occurrence in videogames.
Games which feature creatures who make use of the natural excretions of their body to lay waste to their enemies.
To render explosive devices safe.
Bosses are enemies that fight you at the end of a level or at a significant point in the story.
A boss fight is a culminating challenge that pits the player against one or more enemies representing a greater threat and/or difficulty than those previously faced. These scenarios typically feature unique antagonists.
Glass that can be broken and destroyed in real-time.
In video games, breaking the fourth wall occurs when a game becomes aware of its nature as a game, or when a character directly acknowledges the player.
Whether jumping, crashing, or being thrown, objects & characters traveling loudly through windows never ceases to be entertaining.
Chest-High Walls appear regularly in video games, particularly in third-person-shooters with cover mechanics.
A Chryssalid is an alien race from the XCOM series of games. It's known for it's ability to "impregnate" it's foes with an egg which will then hatch a new Chryssalid after a few turns.
Chryssalid Zombies are what spawn after a Chryssalid has impregnated someone in a previous turn. They are from the XCOM series of games.
A cliffhanger is a type of ending where the fate of the characters, the world, or everything in the world is left unresolved. In most cases, they are revealed in sequels.
Cloaking is to become invisible or become close to invisible depending on strength of the ability or item.
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