@lackingsaint: They did exactly that though. It was even in the game text. They never said the game was 30 hours, but from my experience with it, it took me roughly 30 hours to get to a point where finishing the game should have been viable. But after another 30 hours after that, I still wasn't able to because I didn't get the psi soldier that I needed and something else which I forget. I distinctly remember putting all my crafts on AGG, and they never shot anything down. And yes, that totally does prevent you from completing the game, because you won't get resources needed to buy things, research things, build things and your satellites keep getting shot down because of it. I had no UFO's land, and I know for a fact I wasn't 'extremely unlucky' with that, because there were tons of people who experienced the same. The reaction was: 'well, yeah... you can lose the game so just start over when it's lost'. That's shitty design to me. Also, cover destroying grenades? That's one change I also didn't like about Long War. Grenades were utterly useless. They explained in the log that damage was now random based on how close to the center the alien is in the blast radius. That seems fine, but that is absolutely not how it worked. It would've been great if it worked like that. Instead, it was just 100% random. I threw AP and HE grenades at aliens where they were almost at the center of the blast radius and it did 0-2 damage to them. HE grenades also never destroyed cover for me. Even the thinnest piece of debris often only fell after 3 grenades. It just made the whole explosives thing less tactical, because your options were limited further. In vanilla, I sometimes threw a grenade to create a hole in a wall so my sniper could have LOS to an enemy or a friendly MC unit for Disabling Shot. I was never able to pull anything like that off in Long War, as I threw 2 grenades and the wall was still standing proudly. They made so many more systems randomized, and I just can't see the fun in that. 'It's more hardcore'. Because it's more random? I don't get that. If you remove the randomness added to Long War, it is actually easier than Vanilla. And yes, being dependent on random elements for challenge isn't that great for me and leads to frustration. Especially because I was watching Let's Plays and seeing people having completely different experiences. For instance, I saw one guy, Marbozir, getting all the luck I never got. His grenades did 5 damage almost half the time, where mine often did 1 in the same situations. His grenades actually destroyed cover, mine never did. He shot down UFO's even on BAL early in the game. The very first in fact.
In the end, I just restarted and restarted until I also got a lucky run. And then my luck ran out and couldn't finish the game. I just don't get how this is great design. Like I said, I think the ideas Long War has are fantastic, but they are just not well implemented to be enjoyable.
I will admit I am curious to give it another look to see if it has changed in a meaningful way from since I played it, just because I did like the overall idea and if they actually got it to work properly it would be pretty cool to play through.
Log in to comment