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The development of the engine and it's progress
The original X-Ray engine made for Shadow of Chernobyl was developed by GSC Game World's main programmers Oles Shiskovtsov and Aleksandr Maksimchuk.
The X-Ray engine features HDR rendering, parallax and normal mapping, soft shadows, motion blur, weather effects and day/night cycles. The engine does not support anti-aliasing but can however create a fake form of anti-aliasing when having static light enabled. It is a technique that blurs out the image to give a false impression of anti-aliasing.
The improvements made to 1.5 compared to the original 1.0 where significant. New visual effects like volumetric light, dynamic volumetric smoke, full volumetric fire, soft water, dynamic wet surfaces' (with water streaming down the side of surfaces), depth of field blur, SSAO and DirectX 10 support.
One of the very noticeable visual effects that the X-Ray engine provided for Clear Sky is the sunbeam effect.
The new and improved 1.6 is also one of the first engines to support DirectX 11 and marks a new era in visual aspects of gaming history.