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Enemies that hide behind shields.
An age-old, widely-hated strategy in multiplayer games: stay in one spot and kill passers-by. Also refers to a more benign activity in MMOs.
A way of attempting to control a population via media.
Plotting and scheming, usually for wealth or power.
Insanity is a condition whereby the sufferer is of unsound mind. Depending on the condition of the individual, he or she may be prone to fits of uncontrollable violent behavior, hallucinations, or other symptoms.
A crosshair which becomes larger when the player shoots or moves which decreases accuracy, discourages shooting on the move and promotes firing in small bursts.
Law makers and fat cats who will sell the population down the river just to gain more power and money.
Games that are in genres where the ability to jump is expected, but do not allow the player character to jump on command.
Auto-aiming (or Auto-targeting) allows for a character to attack or interact with an object or enemy that's very near to the player or within their field of vision.
This is a place of special vulnerability. Particularly used in boss fights or when simply fighting Giant Enemy Crabs that cannot be defeated by usual means.
Any game that represents a society noticeably worse or less desirable compared to those in the present. This can relate to kinds of political and economic organisation, excessive human suffering, social problems caused by technology, or as a result of an apocalyptic event.
The act of breaking the law.
Classes are different archetypes and playstyles that players can choose to play their game with.
A transformation is a different stage or form for something. Usually an upgrade.
Occurs when a player kills an enemy using a sniper rifle without the aid of the scope. Generally in FPS games, sniper rifles are not equipped with crosshairs, thus making this feat impressive.
Unlockable gamerpics are a form of reward for completing certain tasks in Xbox 360 games.
Some games just weren't meant to be.
Life altering and potentially dangerous, drugs come in a large variety of forms. In most games, drugs can have significantly different physical and social effects on video game characters.
Pursuing and killing or capturing wild animals for sport or food.
Animals that have the ability of speech and in some cases are anthropomorphic.
This is a concept in fighting or other action games of attacking an enemy in order to keep the enemy in the air, unable to fight back. This is also a tactic in tower defense games of keeping the enemy on the battlefield longer by manipulating towers.
Terrorists can be found terrorizing people all over the world of video games. While there is no consensus on how to define the term "terrorism", terrorists are generally considered to be people who express their ideals through violence.
A style of animation that gives games a more hand drawn look.
Games that feature co-operative play for 4 players.
It's all in the family.
A large omnivorous mammal that can be white, brown, or black. Despite their ferociousness, they are also associated with being soft and cuddly, as in teddy bears. Bears are also known to eat stairs. Scientists say that because "bears eat stairs" rhymes the bears are naturally inclined to do so.
Modify the height of your created character.
The 2010 Penny Arcade Expo (PAX) took place at the Washington State Convention Center in Seattle, Washington from September 3-5.
Modifications can include, but are not exclusive to, upgrades. Modifications can be superficial changes such as color.
A fixer of mechanical things that are broken. It's always good to have one near your tank or spaceship.
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