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Player versus Player, commonly abbreviated as PvP, is a gaming term that originated in MMOs to refer to gameplay in which players fight against other player controlled characters.
Eliminating a target with a long-range rifle.
FreeLC is free downloadable content. It is a sub-category of DLC which encompasses only free downloadable content.
One of the smaller innovations in the gaming industry was making the player's targeting reticle change colours depending on the situation.
The deliberate animation of breasts, meant to titillate as a means to conform to more realistic physics.
Multiple endings is a term used to describe different outcomes or conclusions to a game based on the previous actions of the player.
Whether it be Mario vs. Bowser, Jedi vs. Sith, Link vs. Ganon, or Elves vs. Orcs, the forces of good are in an eternal battle with the hordes of evil.
Stealth kills are special kills in video games that usually occur when the AI is not aware of the threat of the player.
The concept of using two weapons at once, often for more damage at the cost of accuracy, the use of a shield, grenades, or other similar accessories.
Product placement is the act of using branded products in high visibility settings inside movies and games in exchange for special consideration, financial purchases or otherwise. In recent years, it has become more apparent.
A digital distribution platform that focuses on providing DRM-free computer games, both old and new.
A graphical effect used in video games where an object blocks light and around the edges of the object the light is significantly brighter than normal.
Some first-person games that wish to immerse the player in the experience more will go as far as to include full body awareness, or the ability to see the player character's body when looking down.
Games with vehicles that can be controlled. This applies to games that AREN'T focused on just driving, but just happen to have a vehicle segment or the ability to pilot one.
The ultimate pressure feature. Players have to complete the task at hand, be it defeating opponents or cutting the right wire, in the allotted time.
When the title of the game does not appear immediately at the beginning of the game, but rather after the first mission or prologue.
"Hand to hand. It is the basis of all combat." -Gray Fox
A shadow is an area where direct light from a light source cannot reach due to obstruction by an object.
Environments cycle between day and night, often with effects on other aspects of the game.
A post processing effect that blurs and streaks the entire frame. Loosely based on the behavior of real-world optics.
Ranked Matches are commonplace in today's online world, and offer various distinctions over un-ranked/player matches.
Games whose main character is so egotistical that the whole game just HAS to be named after them.
Limited editions of games that include extra "perks" like Making of DVDs and a nice and shiny tin with extra box art
Quests that aren't necessary for game completion. They typically offer side-stories or specific rewards.
Zombies, more accurately called the walking dead, are reanimated corpses who feed on the living, and have become a ubiquitous video game enemy. They often move slowly, but can be deadly in large numbers, which is unfortunately how they tend to travel. Shotgun time!
Characters that are designed to be scantily-clad.
Two or more factions, either with the same or completely different goals, that constantly try to one-up each other. The player is sometimes forced to pick a side to root or work for during the struggle. Other times the rivalry is only mentioned in the plot.
These games are designed to be played by one person, and one person only.
Throwing weapons include knives, shurikens, axes, darts or even explosives such as grenades and molotov cocktails.
A gameplay mechanic allowing players to store their items and freely carry them around.
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