I think it's a rip off of the wii!
What is your opinion of Kinect?
when i went to the mall of america and went to the kinect tour tent they had set up i had alot of fun using it. whether or not i buy it at launch is another thing because October/November are busy months for gaming and its either get a few titles then or spend all my money on kinect. so it will probably have to wait a few months before i take the plunge.
Fuck motion controls and the horse they rode in on. Practically the only reason I play Wii games is because Nintendo owns some of my most beloved franchises. There is only one example of a game I can think of where the Wii controls actually work better than a PS3 or 360 controller would.
But yeah, the Move is more of a Wii ripoff than Kinect. Kinect is trying to capitalize on the Wii market, but it's not exactly a direct ripoff. Still shit, though.
I'm more interested in the Move for gaming than the Kinect, the ability to actually have a controller/button is more useful to a wider variety of games I feel.
I won't be buying either though til I actually see a game that makes it worthwhile. I learned my lesson from the Wii.
If they were able to implement it into games I'd actually want to play in an appropriate, slick way, I would be all over it. But since all I've seen are party games and things like Dance Central (which I'm not at all interested in), I'm not really that pumped. However, I do find the tech behind it pretty damn cool and I hope it can evolve into something even more than what it is right now.
That's what I was thinking at the start. I mean I remember when they unveiled it, weren't they mentioning how you can use it with some racing game?
" the lot of people seem to forget even though microsoft says its controller less gaming with kinect nobody has ever outright denied that a controller cannot be used with the hardware in the future. "
Actually I just found an article where Kudo Tsunoda says it's completely possible.
And this article is from last week. So there's some good news.
This thing makes kids games fun, so adult games (guns, blades & blood) are just going to be awesome.
Both Kinect & Move are great. The expanded gameplay possibilities are fantastic.
Many things are easier with a controller, like menus, but there are so many things that were not possible before that-the controller cannot do. A few months after the launch of this device you will know what I mean.
I may be going against the grain here, but I'm actually really interested to see what Kinect has to offer. I can't help but feel that the majority of people that say they don't care about it have simply looked at the launch line up and dismissed it out of hand, without actually thinking about what the hardware has to offer. I'm not hear to defend those first games because, lets face, they aren't exactly the most inspiring things ever coded. I mean, Kinect Joy Ride? Seriously? Instead, I would like to point you towards Dance Central, not whether you want to play it or not, but what it is suppose to be able to do. I'm talking about hardware not the game itself. Think about it like this: if Kinect is able to map and register your movements as accurately as they say it can then that is hugely impressive, which surely opens up the doors to all sorts of new interesting possibilities. Now, I'm not a game designer, so I'm not even going to try to brainstorm ideas here, but there are a lot of really smart people out there and I'm sure there will be some interesting projects in the works within a year or two. Perhaps whole new genres of games will come out of it. Who knows? There's no reason why Kinect has to just slot into all the old genres. In fact, I sincerely hope it doesn't because it will fail like that simply because people will feel more comfortable using what they know. For Kinect to be success it needs to used in new. smart ways.
I will admit that this is based more on hope than anything else as I have no way of knowing if anything good will come of it, just in the same way that the sceptics have no way of knowing that it will definitely suck. Until it gets into more peoples hands it's really impossible say. All I can be sure of is that I have seen a few glimmers of hope, and that is enough to excite me and get my imagination going. I'm also glad that Microsoft are actually taking a risk with this. I don't praise them often (usually quite the oppersite) but it would have been so easy to look at Nintendo and look at Sony and just played follow the leader, but they didn't. They wanted to do something different and I respect them for that choice. It took some balls because they are going into the unknown. At least Sony have the comfort of knowing that there brand of motion control works, but Microsoft have no such luxury. It's going to be an interesting year for both Sony and Microsoft and as a gamer who is looking for more innovation from the industry I wish them both the best of luck.
" Meh, is it really that fun? I want games, not motioncrap, I do enough motion crap in bed anyway. "This. Games make or break whether it will be decent or not. If I am going to look like an asshole when playing a game it had better be damn fun.
The only thing I think is that it's not a ripoff of the Wii. The Move is a ripoff of the Wii. And Kinect is more of a ripoff of Eye Toy. I can't wait for MS to ripoff the Move and try their own handheld motion controller. Maybe they'll get right what Move didn't.
Here's the deal with shit like Kinect and Move. They are amazing things conceptually however the actual application of the technology is seriously lacking as far as game play goes. In general the only things you get with motion control and augmented reality are gimmicks or serve to make the controls more complicated than they need to be. I would have enjoyed Twilight Princess on the Wii a lot more if I wasn't playing with the stupid Wiimote controls and don't get me started on MH3! (no classic controller for me T_T ).
That said I am probably going to get me a Kinect jigger for my 360, just because I happen to like some of the gimmicks and it also gives me something to think about as a game design student.
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