I feel as though it is a marketing strategy for Microsoft to say "See! We are listening to our customers! This is the system you helped make into what it is now! Because of all of your suggestions!" I don't see any logical reason for them to state all of these policies that would obviously get tons of backlash, then suddenly change everything completely.
Xbox One
Platform »
The Xbox One is Microsoft's third video game console. It was released on November 22nd 2013 in 13 countries.
I feel like the Xbox One never actually had any of this DRM.
If true, it completely backfired. A lot of people are still wary over the whole mess and it couldn't possibly help sales in the long run
These policies were never implemented and never directly affected anyone's gameplay experience. Now we can all pretend like they were never even mentioned.
Why would Microsoft want everyone to hate them during E3 when they're trying to get everyone to like them?
I don't think anyone could possibly see that being a good idea. With a huge marketing and PR department, someone would of had to have gone "Um, hey guys. This is dumb."
I don't see any logical reason for them to state all of these policies that would obviously get tons of backlash, then suddenly change everything completely.
So you came up with a completely illogical one instead! Nice one.
They didn't realize that the backlash would be as severe as it was, and they were more than likely expecting Sony to take the same DRM tactic, which would have made it a bitter pill to swallow for consumers, but still required if they wanted to play games on either platform. It didn't work out that way, Microsoft was left dangling in a PR nightmare, and they backpedaled. Tinfoil hats not required.
Forza 5 is essentially built on the fact that this is always connected to the internet, without it the game will perform differently if you're not constantly connected and downloading more user data to change the behaviour of the AI. You could, of course, do this idea without DRM, but DRM would've made it flawless.
But as for used games and digital rights yeah it was probably always there because of how much money companies made off of online passes or some nonsense like that.
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