Game Informer is reporting that Microsoft will allow self publishing:
Microsoft To Announce Indie Self-Publishing, New Certification Process
The cacophony of naysayers drove Microsoft to rethink its position. Under the new directive, developers can set their own release dates and pricing, which should make the erratic nature of Xbox Live releases less problematic for creators who want to handle their own marketing.
Additionally, we have learned that Microsoft is drastically overhauling its certification process. The company will use a model similar to iTunes and is targeting a 14-day turnaround for an approvals. Instead of extensive code checking, the company will be looking for terms of service violations and significant bugs.
We've also been told, but cannot confirm, that every Xbox One unit can be converted to a debug console. Instead of specific hardware units, Microsoft can authorize a console ID to play pre-release code. This is in line with information we've received about a new process for beta tests. They will be run via hardware provisioning on Xbox One, with the process reportedly to be enabled for up to 25,000 users per test at launch. Given the ability to provision for beta testing, the ability to enable retail hardware for pre-release code seems feasible.
It's great that Microsoft is making changes based on consumer and developer reactions, but I can't help but feel like they are just scrambling around.
The fact that any Xbox One unit can be authorized as a debug unit is nifty.
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