MS: One 40x More Powerful than 360 ( Cloud) 10 without.

#1 Edited by Darji (5294 posts) -

And the story about how crazy Microsoft is does not end.

“It’s also been stated that the Xbox One is ten times more powerful than the Xbox 360, so we’re effectively 40 times greater than the Xbox 360 in terms of processing capabilities [using the cloud]. If you look to the cloud as something that is no doubt going to evolve and grow over time, it really spells out that there’s no limit to where the processing power of Xbox One can go. I think that’s a very exciting proposition, not only for Australians, but anyone else who’s going to pick up the Xbox One console.”

http://stevivor.com/2013/05/microsoft-xbox-australia-on-some-of-todays-lingering-xbox-one-questions/

WOW Really Microsoft? How stupid you think people are?^^

#2 Posted by paulwade1984 (481 posts) -

Well it's kinda true if you are doing something which doesnt require instantaneous/lag free processing. For example. Maybe ending your turn on a civ game and processing what the AI is doing. The cloud could greatly help with those calculations.

However the latency of internet communication means microsoft can't use the cloud to calculate the AI in Cod Ghosts 12 modern black ops 4. Or maybe they are and that why those fish are so smart they can move out of the way when you approach... you know... like they did in ocarina of time.

#3 Edited by Krakn3Dfx (2501 posts) -

Sounds legit.

#4 Edited by Brendan (8001 posts) -

A few years from now, with more experience and development I agree that for low latency operations processing power could be offloaded. Maybe if its flexible enough then small things like menus and connectivity to the other parts of the OS could be offloaded. I'm not saying I believe whole hog that the best case scenario but I can see how it could make up the power difference against Sony.

#5 Posted by JasonR86 (9762 posts) -

Hah! 'Cloud Gaming' is a nice way of saying 'Always online!'. The marketing spin these fuckers have to use to say that they both want always online but also 'you don't have to be online' is fucking insane.

#6 Edited by Krakn3Dfx (2501 posts) -

40x more data mining.

#7 Edited by EXTomar (4917 posts) -

40x bigger and faster ad delivery platform. Can you imagine how many ads we wouldn't get without the power of cloud computing?

#8 Posted by Nezza (377 posts) -

And throughout the planet Earth, ISP's offering data capped connections did rejoice at the knowledge of the windfall monthly penalty fees would soon be bringing, and gave thanks to the corporation for increasing bandwidth usage exponentially.

#9 Posted by Jimbo (9931 posts) -

I can't wait for the One 40x!

#10 Edited by Devildoll (904 posts) -

If they have several hundred thousand computers in that cloud, yeah they have a shittone of compute power there.
The problem is getting it into the box in realtime, its impossible. no streaming service is quick enough, even if you have fiber all the way. every millisecond is a millisecond to much.

they cant use it to boost graphics, ai or stuff like that, cause that has to be done much quicker that is possible.

But background stuff like matchmaking, perhaps rendering a youtube clip, and stuff like that, sure they can use the cloud for that stuff.

10x more compute power than the 360 though, that's not hard to imagine, that doesn't mean it will run stuff at 10 times the frame rate or 10 times the resolution however.Graphical effects, the more advanced and gorgeous they are, require more and more compute power to look a tad bit better, even though algorithms get optimized all the time, it usually takes a disproportionate amount of horsepower to get to the next step of fidelity.

10x is probably correct in terms of its real time capabilities, which translates into "next gen" visually.

#11 Posted by rachelepithet (1392 posts) -

Microsofts cloud is Sony's refrigerator cell CPU for this gen.

#12 Edited by Metal_Mills (3033 posts) -

40x4D.

#13 Edited by tourgen (4542 posts) -

@darji said:

And the story about how crazy Microsoft is does not end.

“It’s also been stated that the Xbox One is ten times more powerful than the Xbox 360, so we’re effectively 40 times greater than the Xbox 360 in terms of processing capabilities [using the cloud]. If you look to the cloud as something that is no doubt going to evolve and grow over time, it really spells out that there’s no limit to where the processing power of Xbox One can go. I think that’s a very exciting proposition, not only for Australians, but anyone else who’s going to pick up the Xbox One console.”

http://stevivor.com/2013/05/microsoft-xbox-australia-on-some-of-todays-lingering-xbox-one-questions/

WOW Really Microsoft? How stupid you think people are?^^

So they are saying that for every Xbone sold they are putting 3 Xbones in a server room for you.

So yes, they think we are pretty fucking stupid.

#14 Edited by kpaadet (413 posts) -

But before they said they had infinite power in the cloud but now its only 40x more? Also apparently the cloud is not powerful enough to run 360 games.

#15 Posted by ModernAlkemie (368 posts) -

Could you put this in terms of a number of transistors? That's the only metric I understand.

#16 Edited by FourWude (2261 posts) -

I always knew those fluffy things in the sky had great power. One second they're a monkey. The next they're a car. That takes massive computational rendering power. Thankyou MS for being the first to realise and tap into that power.

#17 Posted by insane_shadowblade85 (1494 posts) -

Microsofts cloud is Sony's refrigerator cell CPU for this gen.

That's exactly the vibe I'm getting from this. Weird.

#18 Posted by Sidewalkchalk (122 posts) -

The "cloud" is nothing more than a bunch of remote servers set to dynamically partition their resources and workload according to necessary requirements. You know what beats that bullshit every single time? Local, on-the-chipset hardware.

Fuck the "cloud."

#19 Edited by donfonzie (206 posts) -

@boocreepyfootdoctor said:

Microsofts cloud is Sony's refrigerator cell CPU for this gen.

Quite true, but with 40x more transistors!

#20 Edited by Rafaelfc (1414 posts) -

Each day i'm more and more convinced that the internet was the worst thing that happened to videogames

#21 Edited by Darji (5294 posts) -

@rafaelfc said:

Each day i'm more and more convinced that the internet was the worst thing that happened to videogames

No thats Microsoft^^

#22 Posted by Lego_My_Eggo (1068 posts) -

Could you put this in terms of a number of transistors? That's the only metric I understand.

No, but its equal to all the computers from 1999.

#23 Posted by Quarters (1806 posts) -

So, is this to say that my game experience from a visual and performance standpoint would be affected by my Internet connection now? My connection is slow almost every single night, and sometimes I lose connection. Does that mean my game's going to get jacked up all of a sudden, even if it has nothing to do with multiplayer? Because that sounds duuuuuumb.

#24 Posted by big_jon (5770 posts) -

I wish this were true...

#25 Posted by jgf (394 posts) -

While people are still debating if the slower GDDR3 memory is fast enough for Xones computational needs, there comes Microsoft telling us to let the cloud do the computing. For MMO shooters like Destiny where a massive amount of players roam the same world, those could servers do make sense. To get "battle of duty 5" from 30 to 60 fps they are certainly of no big help.

#26 Posted by RVonE (4683 posts) -

Digital lockerssssssssss

#27 Posted by brockelley (4 posts) -

@darji:

I already said this to someone, but I was talking to a tech-head and he concluded with this line of reasoning...would you agree as well:

Gamer's, especially in RPGs and more so in the next gen then now, will only have small fractions of a game on their screen at once. This means that a large portion, more than 90% of the in-game textures, ( the thing that takes up all that precious RAM) can be static; in theory, ceteris paribus of course, the console only needs to do a fraction of the work and the cloud CAN then have an effect on the graphical computing power in the box.. Think of the cloud, in this sense, as a wheel barrel. Fill that barrel with 4/5 of the load you(the console) need to transport. The other 1/5 of the weight you have to carry on your shoulders. I use this number because the analysts are saying for every X1 you have, you have 4 more in the cloud. Now, you're not only carrying the 1/5 of the weight just as the X1 isn't only going to have to do 1/5 of the work, you have the 4/5 dispensed through the cloud; the wheel on the wheelbarrow works as a fulcrum dispensing the weight just as the X1 and DX 11.2 do between the code and the cloud.This is a rudimentary analogy, but think of an old wheelbarrow- the wheels don't spin as easily as you would like, the bandwidth is low. Using the esram and the gpu boost as a kind of WD40, the wheels can turn faster. The DX 11.2 with it's upgrades software tiling can be seen as a new tire all together; only one question remains: would you rather you carry that weight on your shoulders, which in the past have gotten you hurt (overheating, melting motherboards, RROD)? Or would you like to use a wheel barrow that you are capable of pushing when it's filled with 4 times the weight you can carry all on your own, with the same wear and tear on you as carrying it all by yourself? If anything do you see the benefits of this wheelbarrow? How it could help in the future, when every year the load you carry gets heavier and heavier? And, every year the wheel barrow get's better, faster than you can get stronger...

#28 Posted by JasonR86 (9762 posts) -

lol

#29 Posted by Korwin (2981 posts) -

Yes... the infinite power of the cloud funneled down my spotty 4mbps ADSL connection.

#30 Posted by charlie_victor_bravo (1066 posts) -

Every time Xbox Cloud come up, I think this:

#31 Posted by LiquidPrince (16109 posts) -

Ugh... please stop. Please.

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