With all the hubub that went on within E3 there were two things that I got tired of pretty quickly. There was the constant mention of clouds, and the constant use of tablets no matter how silly the idea.
Personally it was actually the smartglass thing that got to me the most. Shoehorning in a feature like that seems to me to be doomed from the start although I'll be honest, I'd really like to see a good use for it.
Back to the cloud now though and we have Respawn chatting away about the cloud support and how integral it is, but as they're sat there talking about physics calculations etc I'm sat at home watching thinking 'Er.... servers?'.
Now though apparently they've come out and officially confirmed that it is indeed servers. I can't actually see what's so clever about that? Don't misunderstand I understand what's great about it, just don't try and sell it to me as some new bold idea. Sell it to me as the future of console multiplayer and I'm on board but dress it up in silly terms and I just think you're stupid.
That is though exactly what seems to be happening. Even as the Respawn engineer is being honest about them just using servers he then then elects for some bizarre reason to try and claim that Forza's drivatar (ugh) is completely different.
Clearly I have failed to understand something. I though that what forza was going to do was make a bot that's somewhat based on the player. So it will take certain factors like how late the player brakes, how aggressive they are overtaking, how cleanly they drive and alter the bot's settings so that they are more like you than a plain bot. That then get's uploaded. When another player starts a race my bot may be downloaded and then they play against that (and other peoples).
So. They are using the 'cloud' to store and serve out bots?
If so, hardly cutting edge from a technology point of view. But again I think that the idea is damaged by trying to dress it up. Don't call it the cloud and why god why call them drivatar's?