Turn 10 is particularly chuffed at being able to make use of Xbox One's cloud computing support for its much-sung Drivatar AI system, which trades out pre-scripted computer drivers for cloud-stored entities that learn from player behaviour. Greenawalt described the ability to offload such tasks to servers as a "tremendous opportunity".
"When you've got a learning neural network, more computing power is nothing but helpful. Because what you're able to do is process a lot more information, and you don't have to do it in realtime on the box. And that frees up more of the box to be doing graphics or audio or other computational areas.
"So we can now make our AI instead of just being 20%, 10% of the box's capability, we can make it 600% of the box's capability," he went on. "Put it in the cloud and free up that 10% or 20% to make the graphics better - on a box that's already more powerful than we worked on before."
Ok so before this turns into a gaf, what they're basically saying is this. Typically their A.I. required 10-20% of the processing capabilities of the console's CPU. Since they can offload some of the A.I. task to the cloud, they can actually bump this up to as much as 600% because they have a lot more processing power on the servers and they can do features like Drivatars.
In addition, they are saying whatever local resources A.I. used to take up locally, in this case 10-20%, can be freed up to do other things, such as improving graphics.
So basically without cloud, they would be limited to using 10-20% X1's CPU power and a feature like Drivatar may have not been feasible since it would require more processing power than they could get even if they dedicated the entire CPU to A.I.