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    Xbox One

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    The Xbox One is Microsoft's third video game console. It was released on November 22nd 2013 in 13 countries.

    Why is the Xbone's DRM any different than Steam?

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    ThePickle

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    Steam doesn't have a camera pointed at me 24/7. Also, the constant, crazy sales help curb the lack of resale.

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    Bedouin

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    PCs are an open platform with a high piracy rate. To have some kind of protection is out of necessity.

    Consoles are a closed and controlled platform with a relatively tiny piracy rate. This is about protection for publishers from used games. Protection from something that is completely legal. People aren't distributing copies to other people, while retaining their own. It's one game, one player. The ethical and legal arguments for the blocking of used games are probably more shaky than any argument you could cook-up to use against used sales.

    Many publishers have said they have no problem with used games. Activision (Call of Duty) and Take2 (GTA), as far as i know, have completely rejected 'project 10 dollar.' I think it was the CEO of T2 who said something like, 'The best way to combat used games is to make better games that people don't want to trade-in.'

    For me, the piracy argument is earned and the used argument isn't.

    That is an excellent point I think many are overlooking.

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    TheHBK

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    #153  Edited By TheHBK

    It is so stupid that people come out and say they don't trust MS for this online stuff. After 10 years of Xbox Live running pretty well, I just shake my head at that. And Valve saying they will let their games be played years after release? OK, first off, it is a PC, much more open ended. Hell MMOs still live on with private servers though one would think that when WoW one day gets killed, it will still live on. But how realistic is that idea? You think the rights holders to those games would be so keep on people getting their stuff DRM free? It might not matter after a while as the Copy Rights do expire but we are still a long ways from that.

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    OGred

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    #154  Edited By OGred

    Steam enticed users to DRM, xbox one forces it onto the consumer

    - Someone from twitter

    @thehbk: I think people believe microsoft, for the most part, has the infrastructure to keep the servers maintained but people don't trust microsoft with the always connected kinect and the privacy concerns that raises.

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    nights

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    @geirr said:

    Cuz steam doesn't charge you just for browsing their store (which is insane to me), nor for anything else.

    Slightly off topic, but this has always irked me to no end. If I want to change say, my STEAM avatar, I can do so for free. I don't need to throw down any Space Bucks for a 100x100 PNG file.
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    SpaceInsomniac

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    #158  Edited By SpaceInsomniac

    @kp1a268 said:

    On Steam, things like not being able to give people games and needing to be online (although a lot less than once a day) are accepted without much complaint. Why is this different when it comes to a console?

    I posted this in my Xbox One DRM poll, so I might as well copy/paste it here.

    As for this being "just like steam," that's simply not the case. XBLA is "just like steam," not Xbox One.

    XBLA titles are sold digitally, have lower prices than retail titles, CAN BE PLAYED OFFLINE, and are purchased with the understanding that the game you purchase is not a physical product that can be resold, loaned, borrowed, or given.

    Xbox One titles will be sold at retail, will come on physical discs, will have retail game prices, will NOT be able to be played offline, and at first will almost certainly be purchased by many people with the mistaken idea that they are purchasing a physical product that can be resold, loaned, borrowed, or given.

    All rather large differences.

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    OGred

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    @nights: charging for 'GAMURPICS' is pretty shitty but i like how xbox handles usernames when compared to steam

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