So there's been some talk lately about how the aliens in XCOM2 are unnecessarily sexualized. Upon examination, it certainly seems that the enemies have certain... amplified features.
Some people find these designs just plain silly, others call them unnecessary sexualization. And while I would agree that this is sexualization - the deliberate amplification of sexually attractive features - let me tell you why I think it is anything but unnecessary.
Let's take a look back at one of the enemies features in XCOM: Enemy Unknown: the Thin Man.
As we know from the XCOM lore, the Thin Men are a type of alien that are bred specifically to resemble humans for the purposes of infiltration. However, to our human eye the creatures do not look quite right; they move in a disturbing manner, their skin has a weird green hue and a number of lizard-like spots, and their eyes pretty much give it all away - hence the need for the shades. Nonetheless they have made a good enough job of infiltrating the human race, as concluded through the now canon outcome: the aliens have won.
The alien invasion is now officially referred to as 'Unification', and propaganda does a good job of presenting the now out in the open aliens as an otherworldy ally. Through the carefully constructed narrative of cooperation however there seeps through a subliminal message that ultimately, our extraterrestrial guests are our superiors.
With all of this important narrative background in mind, let's reevaluate the weirdly looking abguy and snakelady.
In the recent QL EX we've been given some insight into way that the big cities are constructed following the Unification. The aliens use them to lure humans in, and they are designed based on the aliens' notion on what humans would find aesthetically pleasing and awe-inspiring. The genetically engineered beings designed to reside in the wealthy cities that are meant to be a testimony to the power of the aliens have features that the aliens would from their limited understanding of humanity think humans would find beautiful, like a Greek God torso embellished with golden ornaments. It would also make sense to them to enhance the already existing species by gifting them with features they believe are attractive to humans.
The human ideas of aesthetics and beauty cannot simply be researched, however, but are inherent to our way of thinking. Because of this, to the human eye the carefully crafted environments seems artificial and sterile. The same goes for the creatures inhabiting them. The way they are put together to us looks grotesque and eerily aritificial. Their features are out of place because thousands of years of humanity's various arts dedicated to celebrating the human form cannot be dumbed down to sticking a pair of boobs on something to make it pretty.
So there you go. That's my personal explanation. It might not be canon and there might be more than a few things I've missed. However, I still think the developer deserves more credit than a knee-jerk reaction to their work and instead an attempt to critically engage with the material they've put forth.
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