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Game » consists of 19 releases. Released Oct 09, 2012
Regular difficulty not difficult enough? Enable hardcore mode for a more brutal gaming experience.
A heads-up display is a graphical overlay of vital information used in most modern games.
Most modern shooting games add the realistic touch of rendering shots to the cranium instantly fatal. Glorious for the shooter, kind of a bummer to the shootee.
Health is a value that gauges how much damage players can take in a game before they die or pass out. Also known as life in some games. Health is usually represented by a bar or a percentage instead of an exact amount. Found in most non sport games
Henchmen are the loyal grunts caught in between the player and the main antagonist. Without them every game would be nothing more than a boss battle.
Hidden characters appear only when certain conditions are met. Finding them usually requires great skill.
A console game is high definition if it operates at a resolution of at least 720p, or 1280x720. A console able to achieve this resolution is HD-capable. For a variety of reasons, the term does not apply to PC games.
Hotkeys allow advanced players to map game functions to a single button on a keyboard for quick and easy access.
A digital storefront which donates some of its profits to charity.
An Iconic concept of video games is the use of an idle animation for the players character, when during gameplay there's no control given. It's an example of emergent game design, and is used as a way to add depth to action characters.
A concept in a game where the playable character can't run out of ammo, and doesn't need to pick up/buy ammo. In some cases, you still have to reload your weapon, but you will still have an endless amount of magazines.
The ability for the player to become unseen, from basic camouflage to fully vanishing from sight.
Lens Flare is a dynamic graphical effect that emulates visual artifacts that can appear on an image captured by a camera with a lens. This effect is not limited only to sunlight.
Less-lethal weapons are weapons intended to be less likely to kill than a conventional weapon. Less-lethal weapons are used in riot control and self-defense.
The process by which characters reach a new level, gain greater attributes, and learn more abilities. It usually involves earning enough experience points by completing a variety of tasks such as quests or by "farming" such as killing other characters for their experience points.
Basically you're given a flashlight and then sent to a dark place.
Loading Screens are specific screens that are displayed while a game is loading resources so that the player has something to distract them while the game loads. Loading Screens can be images, text or even mini-games - and sometimes a combination of all three.
Some games will give the player hints and tips on how to play while the game loads.
A game where you eventually receive a map of an area. Like in Metroid Prime you have map download stations to get a map outline of the area. This is the same concept in the exploring Castlevania games.
Armed forces. The arm of government that deals with fighting wars and protecting a nation from external or internal threats
A list and grouping of military jargon in games
The ability to influence and control the thoughts of others.
"LAN" is short for "Local Area Network," which is exactly as it sounds. Setting up a LAN allows players to join together locally in multiplayer games through a small, computer network rather than through the internet.
Sometimes one playable character just isn't enough.
An alien species from X-COM: UFO Defense. They are physically powerful and serve as the foot soldiers of the alien force threatening Earth.
An even stronger variant of the Muton species of alien. The Berserker is capable of extreme amounts of damage, but only at melee range.
A stronger variant of the Muton alien species from the XCOM franchise. They are mainly used as guards for the Ethereal.
A character whose intentions seem to be to help the player character, but their motives are unclear.
Never Ending Games is a self-explanatory concept in which a game is unbeatable and never ends, due either to the game having no true ending or because the game is not saved (or truly continued) after the last section of the game.
Some games feature protagonists that are not humanoid in nature. These are creatures that do not have human characteristics (i.e. stand on 2 legs, have 2 arms, a body and a head).
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