Those Cyberdisc explosions really chuck the cat in among the pigeons. That's what screwed me up when I was assaulting the alien base. I had 6 guys alive moving into the last section, with no medkits left, some guys wounded and one guy on 1 bar of health. However I had killed a lot of stuff, had some good soldiers in full health and I didn't expect there to be many aliens left, so I felt good about things. A cyberdisc appears - scary, but by this stage I'd killed 3 without taking much damage so I just got down to business. It hovers into the open and I pile on tons of damage. Somehow, killing so many from long distance had made me forget that they explode. So it exploded, taking out a UFO power source, which took out my two Assaults. Around the next corner are three chryssalids. I had range on them and good vision so they should have been no problem but I screwed up my LOS, screwed up my overwatch orders and fluffed high percentage shots; my heavy who's been there since the tutorial gets zombified. I clean up the mess, but then from out of nowhere the sectoid commander mind controls my sniper. He crits my last heavy for 12 and that guy bleeds out on the floor thinking of his mummy. When my Support guy faceshotted the commander for the victory after a lot of hide and seek, it didn't feel like a win.
The two guys who survived that mission also featured in my best turnaround against the odds. It was my first intact landed UFO. I uncover 6 mutons in a wide open space with only half cover available and they proceed to blow the shit out of most of my squad. That veteran Support manages to stabilise a newbie Assault before getting blown to hell himself. Two other soldiers get slaughtered without ceremony. I have two guys left standing. One is a Captain Assault whom India gave to me as a reward, whose hobby is missing lots of 80% shots in a row and then crying to go home. The other is my Ukrainian Sniper from the base assault who is an awesome shot, at least when it comes to critting his buddies for 12.
Between the Sniper and the Assault, I finish a couple of mutons off and kill a third with a scattergun blast from the flank. The three remaining mutons retreat to the UFO, so I close in with my Assault, not feeling too hopeful. Then 2 sectoid commanders appear, along with 3 sectoids and I say 'fuck this game'. Assault man gets mind controlled and becomes literally blind in the fog of war, on top of being figuratively blind in terms of shot percentage. I now have one sniper right at the back of the map, so I just stick him in overwatch repeatedly and start sighing. Suddenly the mind control wears off and reveals my Assault standing right there in the middle of the aliens' cosy little UFO family, exposed! I consider kamikaze-ing him and restarting but I check myself, in order that I might better avoid wrecking myself. Instead I run and gun him right out of the UFO into full cover and stick him in overwatch. He's still in LOS of an aimhacking muton, which isn't great, but it does give my sniper squadsight. And my sniper says POP! One-shot crits the muton for 10 damage. TURNING POINTO! My Assault picks off a further, wounded muton with a lucky 40% scattergun blast. Sniper takes down two sectoids in one shot as they mess with mind control. The sectoid commanders emerge from the front of the UFO and get bitten hard by my Sniper's overwatch. Nothing goes their way - they think they're gunslingers, but their pistols can't crit like a scattergun and rifle can, so they go down. The last sectoid falls easily. The last muton is smart, though, and stays holed up out of sight. Assault decides it's time for that kamikaze and rushes in, dodging the alien reaction shot. He rams the scattergun down its throat and rapid-fires. That was a win I definitely didn't think was coming.
Another mini-turnaround: I once had 4 guys with 3 Chryssalids standing next to them and only one move left. I shred-rocketed my guys and they panicked, shooting all the Chryssies. Loved that.
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