Man. After 10 years of intermittent waiting and just losing over and over again in UFO Defense, I can't describe how pumped I was for this game. I pre-loaded it the night before, got screwed by a stuck at 99% glitch for an hour, and finally got to playing.
Wait, wait, sorry. Wrong game.
Holy balls. What was that, 3 hours long? No. Maybe 2. I lost count. In fact, after wanting to slam my head into the table until it became one with the mahogany I quit the game, started again, and chose no tutorial. Then I felt bad (yeah, WTF?) and went back, finished the stupid thing, and started playing.
Who at Firaxis thought they had to explain every single last element of the game to a baby? Waaaaay too much video in this game, that's the worst part. If you're getting riled up, hold on. I'm deep into XCOM now, and I'm super happy with it mechanically. In fact I like it. But what in the world is with all the videos? Just in case someone from Firaxis is hovering around...
There is a really, really big difference between receiving instructions (tutorial or otherwise) from an NPC as dialogue, and cutting to video dialogue. Huge difference. The former is in-game, the latter is (nearly) the equivalent of a commercial. When a video pops up I feel like my play is interrupted. If you would just zoom in on the Scientist, Engineer, etc and just have them spout the dialogue without killing the UI/resolution I would be way, way happier. And I would trade simpler, lower poly characters for that too! I know this "how they do it" for Civilization, but this isn't that game.
Now all of you who thought the tutorial was mad helpful and provided a "great narrative context" or whatever can chime in. Rant is complete.