@yinstarrunner said:
Well there was definitely a progression in the original games, even if it wasn't traditionally linear.
You'd start by taking out a few scout UFO's, do a few terror missions, then you'd begin taking out enemy bases and terror ships, and it would always end with a mission to mars. So yeah, I'm sure this game will follow a similar progression.
I'm so excited for this.
Pretty much this. There is no "mission 1", "mission 2" etc, but as the game moves along the missions evolve into bigger and bigger escalation (which has traditionally ended up with taking the fight to the aliens). While there might be a few specific missions that will always pop up your normal run-of-the-mill missions are somewhat random as the game mixes up what kind of UFO spawns and what kind of aliens they contain. The locations are also "random" as they are based on where you actually shoot down the UFO. At least that's how the former games have worked.
There's also the element of how well you're doing. If you're shooting down every UFO and responding quickly you'll get a lot of crash site missions where you're clearing out a UFO packed with aliens, while if you fail at shooting them down you'll get more "alien sighting" missions where you're picking off aliens in urban settings (or even worse you get a lot of base invasion missions).
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