Environmental destructibility and its impact on gameplay, as well as my much more natural interaction with such environments - hulking out and destroying anything that's between me and my target - stemming from such rich possibilities, are one of my favorite things a game can achieve. The original XCOM, Frostbite-era Battlefield, Red Faction - envrionmental destructibility is part of their Magic Sauce, and definitely one of the directions I expect games to go more frequently, the more processing power and memory gets available to game designers.
It's the one thing this new XCOM doesn't get quite right. It doesn't let me fire at the environment at will, like I was able to in the original XCOM games. Its envionments are just as destructible as the original XCOM's environments were, and it's littered with explosive bric-a-brac (never seen an explosive barrel I wasn't allowed to shoot on purpose 'til today). Hell - I've sent my share of aliens to the afterlife with environmental explosions already, despite not being able to target them at will - cars just make for shitty cover.
Enemies, as well as myself, are shooting through solid objects without phasing them (despite them actually being destructible), because dice-rolls trump hitboxes, which from a 'feeling' perspective seems utterly wrong to me - and this happens way too often to be dismissed as a bug - it's just how the system is set-up. My gut tells me, letting players shoot anything at will, like in the original, would do wonders for the already excellent combat - and hitboxes have to take priority over dice-rolls. The diceroll should determine, if a shooter shoots true, but when there's an environmental hitbox in the projectile's trajectory - likely cover of some sorts - it should hit and destroy the cover, regardless of what the diceroll says. With a system in place to deal damage exceeding the cover's hp-pool to the character behind it - because that's how it should be handled, as far as I'm concerned.
I love the game, but this circumstance is definitely offputting and so very unlike the original XCOM, and there's no good reason I can see, why the modern XCOM shouldn't handle things in a similar way when it comes to environmental destructibility. My only guess is, they couldn't pull it off within the timeframe and budget they got to complete the game. Praying to the gods that the game will be a big enough financial success to warrant future productions, so Firaxis gets to iterate upon it, and make the game even better than it already is.
Anyways - what are your thoughts on combat, shooting through cover, dicerolls trumping hitboxes, not being able to target environmental elements on purpose (outside of using explosives), and so forth?
Log in to comment