@Demoskinos said:
So I know that "keep makin dem satellites" has been a generally echoed sentiment how are you all getting them up so fast what with having to build a satellite uplink to actually be able to launch them?
Make them in parallel. Uplinks are only required for launch not to build.
You can be making satellites all day and simply wait for the uplinks to be ready to launch them, they can be built concurrently. Learn the cycles/times, council report when income matters is 30 days, a satellite takes 20 days, an uplink bla bla, etc. You need power and engineers in advance so make those ahead of time, as well as excavations. Basically you can excavate/prep before the month start, then start building satellites in the first 1-10 days of the month, then a few days later the uplink(s).
More satellites, means you can make and launch more the next month, then more the next. So it pays to fund them early. Sell all alien crap you don't need or aren't using. (except alloys/weapon parts/elirium). If you want to rush fast satellite deployments even corpses and UFO parts go into the grinder. Do missions that give engineers if you find yourself short, or the ones that give $200, they can account for much early income early game then waiting for a council handout. Assaulting the first alien base for example can give you a huge boost of cash from all the salvage.
Also you only require 4 normal uplinks and 1 satellite nexus, with at least all connected, to be able to cover the entire globe. (or 2 uplinks and 2 nexii in a square pattern if memory serves). So not that much at the end of the day really.
It's technically possible to cover all countries by the end of the 4th month.
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