The game doesn't make it clear. I'm at a position where I could either get extra scientists, money, or a new Captain depending on which abduction mission I take. Help, y'all?
What are the benefits to adding new scientists?
I'm currently in the endgame and always choose engineers over everything until you have like 50 of them. Then you go with the money until you have more than you know what to do with as you should be building as many workshops as you can on the right side of the base. Power should always be ahead of your construction as you don't want to be limited through that.
Scientists will come as you launch your sats. New people should be your last option. Panic reduction is priority unless you can use a sat to reduce it after you make the choice going for your preferred reward.
I should point out that I currently have about 60 scientists and nothing left to research and I only built one lab. I can potentially start the endgame now, but I'm going to keep playing until I have the weapon fragments to build everything in the foundry. At this point it's just avoiding the end and a lack of scientists was never a problem.
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