Why does this game use simoleons?

#1 Posted by RedCream (705 posts) -

Isn't that a copyrighted material or something?

#2 Posted by MikkaQ (10294 posts) -
#3 Posted by RedCream (705 posts) -

@@MikkaQ said:

Nope it's actually a legit symbol, check it out.

Oh wow! I learned something new today. Thanks duder!

#4 Posted by HatKing (5958 posts) -

@RedCream said:

@@MikkaQ said:

Nope it's actually a legit symbol, check it out.

Oh wow! I learned something new today. Thanks duder!

Nonetheless. I like to tell myself this is set in the Sims universe. Which, from Simcity for SNES, we learn is in the same universe as Mario.

#5 Posted by BisonHero (6545 posts) -

@HatKing said:

@RedCream said:

@@MikkaQ said:

Nope it's actually a legit symbol, check it out.

Oh wow! I learned something new today. Thanks duder!

Nonetheless. I like to tell myself this is set in the Sims universe. Which, from Simcity for SNES, we learn is in the same universe as Mario.

There is a Rock, Paper, Shotgun interview somewhere with Jake Solomon where he says initially XCOM was going to use dollars, but it just made no sense for game design reasons. Like, why does hiring a soldier cost $10 ($15 on higher difficulties), while a satellite only costs like $70 (it varies depending on how many engineers you have)? One satellite should be equivalent to the yearly salary of HUNDREDS of soldiers, but that would make the game economy too skewed.

Making everything cost simoleons makes players not care about comparing prices as much, because it's already a symbol that is separate from real-world currency. Easier suspension of disbelief.

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