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    XCOM: Enemy Unknown

    Game » consists of 19 releases. Released Oct 09, 2012

    The classic tactical turn-based combat returns in this modern re-imagining of X-COM: UFO Defense.

    Why does this game use simoleons?

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    redcream

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    #1  Edited By redcream

    Isn't that a copyrighted material or something?

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    MikkaQ

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    #2  Edited By MikkaQ
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    redcream

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    #3  Edited By redcream

    @@MikkaQ said:

    Nope it's actually a legit symbol, check it out.

    Oh wow! I learned something new today. Thanks duder!

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    hatking

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    #4  Edited By hatking

    @RedCream said:

    @@MikkaQ said:

    Nope it's actually a legit symbol, check it out.

    Oh wow! I learned something new today. Thanks duder!

    Nonetheless. I like to tell myself this is set in the Sims universe. Which, from Simcity for SNES, we learn is in the same universe as Mario.

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    BisonHero

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    #5  Edited By BisonHero

    @HatKing said:

    @RedCream said:

    @@MikkaQ said:

    Nope it's actually a legit symbol, check it out.

    Oh wow! I learned something new today. Thanks duder!

    Nonetheless. I like to tell myself this is set in the Sims universe. Which, from Simcity for SNES, we learn is in the same universe as Mario.

    There is a Rock, Paper, Shotgun interview somewhere with Jake Solomon where he says initially XCOM was going to use dollars, but it just made no sense for game design reasons. Like, why does hiring a soldier cost $10 ($15 on higher difficulties), while a satellite only costs like $70 (it varies depending on how many engineers you have)? One satellite should be equivalent to the yearly salary of HUNDREDS of soldiers, but that would make the game economy too skewed.

    Making everything cost simoleons makes players not care about comparing prices as much, because it's already a symbol that is separate from real-world currency. Easier suspension of disbelief.

    This edit will also create new pages on Giant Bomb for:

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